#include <OgreEAGLES2Context.h>
Definition at line 40 of file OgreEAGLES2Context.h.
virtual Ogre::EAGLES2Context::~EAGLES2Context |
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void Ogre::EAGLES2Context::bindSampleFramebuffer |
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Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.
- Note
- The caller is responsible for deleting the returned context.
Implements Ogre::GLES2Context.
bool Ogre::EAGLES2Context::createFramebuffer |
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void Ogre::EAGLES2Context::destroyFramebuffer |
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virtual void Ogre::EAGLES2Context::endCurrent |
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This is called before another context is made current.
By default, nothing is done here.
Implements Ogre::GLES2Context.
bool Ogre::GLES2Context::getInitialized |
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inlineinherited |
virtual void Ogre::GLES2Context::releaseContext |
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inlinevirtualinherited |
virtual void Ogre::EAGLES2Context::setCurrent |
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Enable the context.
All subsequent rendering commands will go here.
Implements Ogre::GLES2Context.
void Ogre::GLES2Context::setInitialized |
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inlineinherited |
bool Ogre::GLES2Context::initialized |
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protectedinherited |
GLint Ogre::EAGLES2Context::mBackingHeight |
GLint Ogre::EAGLES2Context::mBackingWidth |
GLuint Ogre::EAGLES2Context::mDepthRenderbuffer |
bool Ogre::EAGLES2Context::mIsMultiSampleSupported |
GLsizei Ogre::EAGLES2Context::mNumSamples |
GLuint Ogre::EAGLES2Context::mSampleFramebuffer |
GLuint Ogre::EAGLES2Context::mSampleRenderbuffer |
GLuint Ogre::EAGLES2Context::mViewFramebuffer |
GLuint Ogre::EAGLES2Context::mViewRenderbuffer |
The documentation for this class was generated from the following file: