OGRE  1.9
Object-Oriented Graphics Rendering Engine
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Ogre::GL3PlusRenderSystem Member List

This is the complete list of members for Ogre::GL3PlusRenderSystem, including all inherited members.

_applyObliqueDepthProjection(Matrix4 &matrix, const Plane &plane, bool forGpuProgram)Ogre::GL3PlusRenderSystemvirtual
_beginFrame(void)Ogre::GL3PlusRenderSystemvirtual
_beginGeometryCount(void)Ogre::RenderSystemvirtual
_cleanupDepthBuffers(bool bCleanManualBuffers=true)Ogre::RenderSystem
_convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, bool forGpuProgram=false)Ogre::GL3PlusRenderSystemvirtual
_createDepthBufferFor(RenderTarget *renderTarget)Ogre::GL3PlusRenderSystemvirtual
_createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0)Ogre::GL3PlusRenderSystemvirtual
_createRenderWindows(const RenderWindowDescriptionList &renderWindowDescriptions, RenderWindowList &createdWindows)Ogre::GL3PlusRenderSystemvirtual
_disableTextureUnit(size_t texUnit)Ogre::RenderSystemvirtual
_disableTextureUnitsFrom(size_t texUnit)Ogre::RenderSystemvirtual
_endFrame(void)Ogre::GL3PlusRenderSystemvirtual
_getBatchCount(void) const Ogre::RenderSystemvirtual
_getCullingMode(void) const Ogre::RenderSystemvirtual
_getCurrentAnisotropy(size_t unit)Ogre::GL3PlusRenderSystem
_getDefaultViewportMaterialScheme(void) const Ogre::RenderSystemvirtual
_getDepthStencilFormatFor(GLenum internalColourFormat, GLenum *depthFormat, GLenum *stencilFormat)Ogre::GL3PlusRenderSystem
_getFaceCount(void) const Ogre::RenderSystemvirtual
_getMainContext()Ogre::GL3PlusRenderSysteminline
_getPolygonMode(void)Ogre::GL3PlusRenderSysteminline
_getVertexCount(void) const Ogre::RenderSystemvirtual
_getViewport(void)Ogre::RenderSystemvirtual
_initialise(bool autoCreateWindow, const String &windowTitle="OGRE Render Window")Ogre::GL3PlusRenderSystemvirtual
_initRenderTargets(void)Ogre::RenderSystemvirtual
_makeOrthoMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::GL3PlusRenderSystemvirtual
_makeProjectionMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::GL3PlusRenderSystemvirtual
_makeProjectionMatrix(Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::GL3PlusRenderSystemvirtual
_notifyCameraRemoved(const Camera *cam)Ogre::RenderSystemvirtual
_oneTimeContextInitialization()Ogre::GL3PlusRenderSystem
_pauseFrame(void)Ogre::RenderSystemvirtual
_render(const RenderOperation &op)Ogre::GL3PlusRenderSystemvirtual
_resumeFrame(RenderSystemContext *context)Ogre::RenderSystemvirtual
_setAlphaRejectSettings(CompareFunction func, unsigned char value, bool alphaToCoverage)Ogre::GL3PlusRenderSystemvirtual
_setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha)Ogre::GL3PlusRenderSystemvirtual
_setCullingMode(CullingMode mode)Ogre::GL3PlusRenderSystemvirtual
_setDepthBias(float constantBias, float slopeScaleBias)Ogre::GL3PlusRenderSystemvirtual
_setDepthBufferCheckEnabled(bool enabled=true)Ogre::GL3PlusRenderSystemvirtual
_setDepthBufferFunction(CompareFunction func=CMPF_LESS_EQUAL)Ogre::GL3PlusRenderSystemvirtual
_setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)Ogre::GL3PlusRenderSystemvirtual
_setDepthBufferWriteEnabled(bool enabled=true)Ogre::GL3PlusRenderSystemvirtual
_setFog(FogMode mode, const ColourValue &colour, Real density, Real start, Real end)Ogre::GL3PlusRenderSystemvirtual
_setPointParameters(Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize)Ogre::GL3PlusRenderSystemvirtual
_setPointSpritesEnabled(bool enabled)Ogre::GL3PlusRenderSystemvirtual
_setPolygonMode(PolygonMode level)Ogre::GL3PlusRenderSystemvirtual
_setProjectionMatrix(const Matrix4 &m)Ogre::GL3PlusRenderSystemvirtual
_setRenderTarget(RenderTarget *target)Ogre::GL3PlusRenderSystemvirtual
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op)Ogre::GL3PlusRenderSystemvirtual
_setSceneBlendingOperation(SceneBlendOperation op)Ogre::GL3PlusRenderSystem
_setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op, SceneBlendOperation alphaOp)Ogre::GL3PlusRenderSystemvirtual
_setSeparateSceneBlendingOperation(SceneBlendOperation op, SceneBlendOperation alphaOp)Ogre::GL3PlusRenderSystem
_setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking)Ogre::GL3PlusRenderSysteminlinevirtual
_setTexture(size_t unit, bool enabled, const TexturePtr &tex)Ogre::GL3PlusRenderSystemvirtual
Ogre::RenderSystem::_setTexture(size_t unit, bool enabled, const String &texname)Ogre::RenderSystemvirtual
_setTextureAddressingMode(size_t stage, const TextureUnitState::UVWAddressingMode &uvw)Ogre::GL3PlusRenderSystemvirtual
_setTextureBlendMode(size_t stage, const LayerBlendModeEx &bm)Ogre::GL3PlusRenderSysteminlinevirtual
_setTextureBorderColour(size_t stage, const ColourValue &colour)Ogre::GL3PlusRenderSystemvirtual
_setTextureCoordCalculation(size_t stage, TexCoordCalcMethod m, const Frustum *frustum=0)Ogre::GL3PlusRenderSysteminlinevirtual
_setTextureCoordSet(size_t stage, size_t index)Ogre::GL3PlusRenderSystemvirtual
_setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy)Ogre::GL3PlusRenderSystemvirtual
_setTextureMatrix(size_t stage, const Matrix4 &xform)Ogre::GL3PlusRenderSysteminlinevirtual
_setTextureMipmapBias(size_t unit, float bias)Ogre::GL3PlusRenderSystemvirtual
_setTextureProjectionRelativeTo(bool enabled, const Vector3 &pos)Ogre::RenderSystemvirtual
_setTextureUnitCompareEnabled(size_t unit, bool compare)Ogre::GL3PlusRenderSystemvirtual
_setTextureUnitCompareFunction(size_t unit, CompareFunction function)Ogre::GL3PlusRenderSystemvirtual
_setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter)Ogre::GL3PlusRenderSystemvirtual
Ogre::RenderSystem::_setTextureUnitFiltering(size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter)Ogre::RenderSystemvirtual
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl)Ogre::RenderSystemvirtual
_setVertexTexture(size_t unit, const TexturePtr &tex)Ogre::RenderSystemvirtual
_setViewMatrix(const Matrix4 &m)Ogre::GL3PlusRenderSystemvirtual
_setViewport(Viewport *vp)Ogre::GL3PlusRenderSystemvirtual
_setWorldMatrices(const Matrix4 *m, unsigned short count)Ogre::RenderSystemvirtual
_setWorldMatrix(const Matrix4 &m)Ogre::GL3PlusRenderSystemvirtual
_swapAllRenderTargetBuffers()Ogre::RenderSystemvirtual
_switchContext(GL3PlusContext *context)Ogre::GL3PlusRenderSystem
_unregisterContext(GL3PlusContext *context)Ogre::GL3PlusRenderSystem
_updateAllRenderTargets(bool swapBuffers=true)Ogre::RenderSystemvirtual
_useLights(const LightList &lights, unsigned short limit)Ogre::GL3PlusRenderSysteminlinevirtual
activateGLTextureUnit(size_t unit)Ogre::GL3PlusRenderSystemprivate
addClipPlane(const Plane &p)Ogre::RenderSystemvirtual
addClipPlane(Real A, Real B, Real C, Real D)Ogre::RenderSystemvirtual
addListener(Listener *l)Ogre::RenderSystemvirtual
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
areFixedFunctionLightsInViewSpace() const Ogre::GL3PlusRenderSysteminlinevirtual
attachRenderTarget(RenderTarget &target)Ogre::RenderSystemvirtual
beginProfileEvent(const String &eventName)Ogre::GL3PlusRenderSystemvirtual
BindBufferMap typedefOgre::GL3PlusRenderSystemprivate
bindGpuProgram(GpuProgram *prg)Ogre::GL3PlusRenderSystemvirtual
bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 mask)Ogre::GL3PlusRenderSystemvirtual
bindGpuProgramPassIterationParameters(GpuProgramType gptype)Ogre::GL3PlusRenderSystemvirtual
bindVertexElementToGpu(const VertexElement &elem, HardwareVertexBufferSharedPtr vertexBuffer, const size_t vertexStart, vector< GLuint >::type &attribsBound, vector< GLuint >::type &instanceAttribsBound, bool updateVAO)Ogre::GL3PlusRenderSystemprivate
clearFrameBuffer(unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0)Ogre::GL3PlusRenderSystemvirtual
convertColourValue(const ColourValue &colour, uint32 *pDest)Ogre::RenderSystemvirtual
convertCompareFunction(CompareFunction func) const Ogre::GL3PlusRenderSystem
convertStencilOp(StencilOperation op, bool invert=false) const Ogre::GL3PlusRenderSystem
createHardwareOcclusionQuery(void)Ogre::GL3PlusRenderSystemvirtual
createMultiRenderTarget(const String &name)Ogre::GL3PlusRenderSystemvirtual
createRenderSystemCapabilities() const Ogre::GL3PlusRenderSystemvirtual
destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq)Ogre::RenderSystemvirtual
destroyRenderTarget(const String &name)Ogre::RenderSystemvirtual
destroyRenderTexture(const String &name)Ogre::RenderSystemvirtual
destroyRenderWindow(RenderWindow *pWin)Ogre::GL3PlusRenderSystem
Ogre::RenderSystem::destroyRenderWindow(const String &name)Ogre::RenderSystemvirtual
detachRenderTarget(const String &name)Ogre::RenderSystemvirtual
enableClipPlane(ushort index, bool enable)Ogre::GL3PlusRenderSystem
endProfileEvent(void)Ogre::GL3PlusRenderSystemvirtual
fireEvent(const String &name, const NameValuePairList *params=0)Ogre::RenderSystemprotectedvirtual
getBlendMode(SceneBlendFactor ogreBlend) const Ogre::GL3PlusRenderSystemprivate
getCapabilities(void) const Ogre::RenderSysteminline
getColourVertexElementType(void) const Ogre::GL3PlusRenderSystemvirtual
getCombinedMinMipFilter(void) const Ogre::GL3PlusRenderSystemprivate
getConfigOptions(void)Ogre::GL3PlusRenderSystemvirtual
getCustomAttribute(const String &name, void *pData)Ogre::RenderSystemvirtual
getDisplayMonitorCount() const Ogre::GL3PlusRenderSystemvirtual
getDriverVersion(void) const Ogre::RenderSysteminlinevirtual
getErrorDescription(long errorNumber) const Ogre::GL3PlusRenderSystemvirtual
getFixedPipelineEnabled(void) const Ogre::RenderSystem
getGlobalInstanceVertexBuffer() const Ogre::RenderSystem
getGlobalInstanceVertexBufferVertexDeclaration() const Ogre::RenderSystem
getGlobalNumberOfInstances() const Ogre::RenderSystem
getHorizontalTexelOffset(void)Ogre::GL3PlusRenderSysteminlinevirtual
getInvertVertexWinding(void) const Ogre::RenderSystemvirtual
getMaximumDepthInputValue(void)Ogre::GL3PlusRenderSysteminlinevirtual
getMinimumDepthInputValue(void)Ogre::GL3PlusRenderSysteminlinevirtual
getMutableCapabilities()Ogre::RenderSysteminline
getName(void) const Ogre::GL3PlusRenderSystemvirtual
getNativeShadingLanguageVersion() const Ogre::RenderSysteminline
getRenderSystemEvents(void) const Ogre::RenderSysteminlinevirtual
getRenderTarget(const String &name)Ogre::RenderSystemvirtual
getRenderTargetIterator(void)Ogre::RenderSysteminlinevirtual
getTextureAddressingMode(TextureUnitState::TextureAddressingMode tam) const Ogre::GL3PlusRenderSystemprivate
getVerticalTexelOffset(void)Ogre::GL3PlusRenderSysteminlinevirtual
getWBufferEnabled(void) const Ogre::RenderSystem
GL3PlusContextList typedefOgre::GL3PlusRenderSystemprivate
GL3PlusRenderSystem()Ogre::GL3PlusRenderSystem
HardwareOcclusionQueryList typedefOgre::RenderSystemprotected
hasAnisotropicMipMapFilter() const Ogre::GL3PlusRenderSysteminlinevirtual
initConfigOptions(void)Ogre::GL3PlusRenderSystemprivate
initialiseContext(RenderWindow *primary)Ogre::GL3PlusRenderSystem
initialiseFromRenderSystemCapabilities(RenderSystemCapabilities *caps, RenderTarget *primary)Ogre::GL3PlusRenderSystemvirtual
isGpuProgramBound(GpuProgramType gptype)Ogre::RenderSystemvirtual
isStaticBufferLockable() const Ogre::RenderSysteminlinevirtual
ListenerList typedefOgre::RenderSystemprotected
mActiveBufferMapOgre::GL3PlusRenderSystemprivate
mActiveComputeGpuProgramParametersOgre::RenderSystemprotected
mActiveFragmentGpuProgramParametersOgre::RenderSystemprotected
mActiveGeometryGpuProgramParametersOgre::RenderSystemprotected
mActiveRenderTargetOgre::RenderSystemprotected
mActiveTesselationDomainGpuProgramParametersOgre::RenderSystemprotected
mActiveTesselationHullGpuProgramParametersOgre::RenderSystemprotected
mActiveTextureUnitOgre::GL3PlusRenderSystemprivate
mActiveVertexGpuProgramParametersOgre::RenderSystemprotected
mActiveViewportOgre::RenderSystemprotected
markProfileEvent(const String &eventName)Ogre::GL3PlusRenderSystemvirtual
mAutoTextureMatrixOgre::GL3PlusRenderSystemprivate
mBackgroundContextListOgre::GL3PlusRenderSystemprivate
mBatchCountOgre::RenderSystemprotected
mClipPlanesOgre::RenderSystemprotected
mClipPlanesDirtyOgre::RenderSystemprotected
mColourWriteOgre::GL3PlusRenderSystemprivate
mComputeProgramBoundOgre::RenderSystemprotected
mCullingModeOgre::RenderSystemprotected
mCurrentCapabilitiesOgre::RenderSystemprotected
mCurrentComputeProgramOgre::GL3PlusRenderSystemprivate
mCurrentContextOgre::GL3PlusRenderSystemprivate
mCurrentDomainProgramOgre::GL3PlusRenderSystemprivate
mCurrentFragmentProgramOgre::GL3PlusRenderSystemprivate
mCurrentGeometryProgramOgre::GL3PlusRenderSystemprivate
mCurrentHullProgramOgre::GL3PlusRenderSystemprivate
mCurrentPassIterationCountOgre::RenderSystemprotected
mCurrentPassIterationNumOgre::RenderSystemprotected
mCurrentVertexProgramOgre::GL3PlusRenderSystemprivate
mDepthBufferPoolOgre::RenderSystemprotected
mDepthWriteOgre::GL3PlusRenderSystemprivate
mDerivedDepthBiasOgre::RenderSystemprotected
mDerivedDepthBiasBaseOgre::RenderSystemprotected
mDerivedDepthBiasMultiplierOgre::RenderSystemprotected
mDerivedDepthBiasSlopeScaleOgre::RenderSystemprotected
mDisabledTexUnitsFromOgre::RenderSystemprotected
mDriverVersionOgre::RenderSystemprotected
mEnableFixedPipelineOgre::RenderSystemprotected
mEventListenersOgre::RenderSystemprotected
mEventNamesOgre::RenderSystemprotected
mFaceCountOgre::RenderSystemprotected
mFixedFunctionTextureUnitsOgre::GL3PlusRenderSystemprivate
mFragmentProgramBoundOgre::RenderSystemprotected
mGeometryProgramBoundOgre::RenderSystemprotected
mGLInitialisedOgre::GL3PlusRenderSystemprivate
mGlobalInstanceVertexBufferOgre::RenderSystemprotected
mGlobalInstanceVertexBufferVertexDeclarationOgre::RenderSystemprotected
mGlobalNumberOfInstancesOgre::RenderSystemprotected
mGLSLProgramFactoryOgre::GL3PlusRenderSystemprivate
mGLSupportOgre::GL3PlusRenderSystemprivate
mGpuProgramManagerOgre::GL3PlusRenderSystemprivate
mHardwareBufferManagerOgre::GL3PlusRenderSystemprivate
mHwOcclusionQueriesOgre::RenderSystemprotected
mInvertVertexWindingOgre::RenderSystemprotected
mMainContextOgre::GL3PlusRenderSystemprivate
mManualBlendColoursOgre::RenderSystemprotected
mMinFilterOgre::GL3PlusRenderSystemprivate
mMipFilterOgre::GL3PlusRenderSystemprivate
mNativeShadingLanguageVersionOgre::RenderSystemprotected
mPolygonModeOgre::GL3PlusRenderSystemprivate
mPrioritisedRenderTargetsOgre::RenderSystemprotected
mRealCapabilitiesOgre::RenderSystemprotected
mRenderAttribsBoundOgre::GL3PlusRenderSystemprivate
mRenderInstanceAttribsBoundOgre::GL3PlusRenderSystemprivate
mRenderTargetsOgre::RenderSystemprotected
mRTTManagerOgre::GL3PlusRenderSystemprivate
mStencilWriteMaskOgre::GL3PlusRenderSystemprivate
mStopRenderingOgre::GL3PlusRenderSystemprivate
mTesselationDomainProgramBoundOgre::RenderSystemprotected
mTesselationHullProgramBoundOgre::RenderSystemprotected
mTexProjRelativeOgre::RenderSystemprotected
mTexProjRelativeOriginOgre::RenderSystemprotected
mTextureCompareEnabledOgre::GL3PlusRenderSystemprivate
mTextureCoordIndexOgre::GL3PlusRenderSystemprivate
mTextureManagerOgre::RenderSystemprotected
mTextureMatrixOgre::GL3PlusRenderSystemprivate
mTextureMipmapCountOgre::GL3PlusRenderSystemprivate
mTextureTypesOgre::GL3PlusRenderSystemprivate
mUseAutoTextureMatrixOgre::GL3PlusRenderSystemprivate
mUseCustomCapabilitiesOgre::RenderSystemprotected
mVertexCountOgre::RenderSystemprotected
mVertexProgramBoundOgre::RenderSystemprotected
mViewMatrixOgre::GL3PlusRenderSystemprivate
mWBufferOgre::RenderSystemprotected
mWorldMatrixOgre::GL3PlusRenderSystemprivate
OGRE_MUTEX(mThreadInitMutex)Ogre::GL3PlusRenderSystem
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
postExtraThreadsStarted()Ogre::GL3PlusRenderSystemvirtual
preExtraThreadsStarted()Ogre::GL3PlusRenderSystemvirtual
registerThread()Ogre::GL3PlusRenderSystemvirtual
reinitialise(void)Ogre::GL3PlusRenderSystemvirtual
removeListener(Listener *l)Ogre::RenderSystemvirtual
RenderSystem()Ogre::RenderSystem
RenderTargetIterator typedefOgre::RenderSystem
resetClipPlanes()Ogre::RenderSystemvirtual
setAmbientLight(float r, float g, float b)Ogre::GL3PlusRenderSysteminlinevirtual
setClipPlane(ushort index, Real A, Real B, Real C, Real D)Ogre::GL3PlusRenderSystem
setClipPlanes(const PlaneList &clipPlanes)Ogre::RenderSystemvirtual
setClipPlanesImpl(const Ogre::PlaneList &planeList)Ogre::GL3PlusRenderSystemvirtual
setConfigOption(const String &name, const String &value)Ogre::GL3PlusRenderSystemvirtual
setCurrentPassIterationCount(const size_t count)Ogre::RenderSysteminlinevirtual
setDepthBufferFor(RenderTarget *renderTarget)Ogre::RenderSystemvirtual
setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f)Ogre::RenderSysteminlinevirtual
setFixedPipelineEnabled(bool enabled)Ogre::RenderSystem
setGlobalInstanceVertexBuffer(const HardwareVertexBufferSharedPtr &val)Ogre::RenderSystem
setGlobalInstanceVertexBufferVertexDeclaration(VertexDeclaration *val)Ogre::RenderSystem
setGlobalNumberOfInstances(const size_t val)Ogre::RenderSystem
setInvertVertexWinding(bool invert)Ogre::RenderSystemvirtual
setLightingEnabled(bool enabled)Ogre::GL3PlusRenderSysteminlinevirtual
setNormaliseNormals(bool normalise)Ogre::GL3PlusRenderSysteminlinevirtual
setScissorTest(bool enabled, size_t left=0, size_t top=0, size_t right=800, size_t bottom=600)Ogre::GL3PlusRenderSystemvirtual
setShadingType(ShadeOptions so)Ogre::GL3PlusRenderSysteminlinevirtual
setStencilBufferParams(CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 compareMask=0xFFFFFFFF, uint32 writeMask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false)Ogre::GL3PlusRenderSystemvirtual
setStencilCheckEnabled(bool enabled)Ogre::GL3PlusRenderSystemvirtual
setVertexBufferBinding(VertexBufferBinding *binding)Ogre::GL3PlusRenderSysteminlinevirtual
setVertexDeclaration(VertexDeclaration *decl)Ogre::GL3PlusRenderSysteminlinevirtual
setVertexDeclaration(VertexDeclaration *decl, VertexBufferBinding *binding)Ogre::GL3PlusRenderSysteminline
setWBufferEnabled(bool enabled)Ogre::RenderSystem
ShaderGeneratorTechniqueResolverListener classOgre::GL3PlusRenderSystemfriend
shutdown(void)Ogre::GL3PlusRenderSystemvirtual
unbindGpuProgram(GpuProgramType gptype)Ogre::GL3PlusRenderSystemvirtual
unregisterThread()Ogre::GL3PlusRenderSystemvirtual
updatePassIterationRenderState(void)Ogre::RenderSystemprotected
useCustomRenderSystemCapabilities(RenderSystemCapabilities *capabilities)Ogre::RenderSystemvirtual
validateConfigOptions(void)Ogre::GL3PlusRenderSystemvirtual
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~GL3PlusRenderSystem()Ogre::GL3PlusRenderSystem
~RenderSystem()Ogre::RenderSystemvirtual