OGRE  1.9
Object-Oriented Graphics Rendering Engine
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Ogre::GLESFBORenderTexture Class Reference

RenderTexture for GL ES FBO. More...

#include <OgreGLESFBORenderTexture.h>

+ Inheritance diagram for Ogre::GLESFBORenderTexture:
+ Collaboration diagram for Ogre::GLESFBORenderTexture:

Public Member Functions

 GLESFBORenderTexture (GLESFBOManager *manager, const String &name, const GLESSurfaceDesc &target, bool writeGamma, uint fsaa)
virtual void _detachDepthBuffer ()
virtual bool attachDepthBuffer (DepthBuffer *depthBuffer)
 Override so we can attach the depth buffer to the FBO. More...
virtual void detachDepthBuffer ()
virtual void getCustomAttribute (const String &name, void *pData)
virtual void swapBuffers ()
 Override needed to deal with multisample buffers. More...

Protected Member Functions

virtual void notifyOnContextLost ()
 See AndroidResource. More...
virtual void notifyOnContextReset ()
 See AndroidResource. More...

Protected Attributes

GLESFrameBufferObject mFB

Detailed Description

RenderTexture for GL ES FBO.

Definition at line 42 of file OgreGLESFBORenderTexture.h.

Constructor & Destructor Documentation

Ogre::GLESFBORenderTexture::GLESFBORenderTexture ( GLESFBOManager manager,
const String name,
const GLESSurfaceDesc target,
bool  writeGamma,
uint  fsaa 

Member Function Documentation

virtual void Ogre::GLESFBORenderTexture::_detachDepthBuffer ( )
virtual bool Ogre::GLESFBORenderTexture::attachDepthBuffer ( DepthBuffer depthBuffer)

Override so we can attach the depth buffer to the FBO.

virtual void Ogre::GLESFBORenderTexture::detachDepthBuffer ( )
virtual void Ogre::GLESFBORenderTexture::getCustomAttribute ( const String name,
void *  pData 
virtual void Ogre::GLESFBORenderTexture::notifyOnContextLost ( )
virtual void Ogre::GLESFBORenderTexture::notifyOnContextReset ( )
virtual void Ogre::GLESFBORenderTexture::swapBuffers ( )

Override needed to deal with multisample buffers.

Member Data Documentation

GLESFrameBufferObject Ogre::GLESFBORenderTexture::mFB

Definition at line 57 of file OgreGLESFBORenderTexture.h.

The documentation for this class was generated from the following file: