OGRE  1.9
Object-Oriented Graphics Rendering Engine
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
Ogre::GLESFBORenderTexture Class Reference

RenderTexture for GL ES FBO. More...

#include <OgreGLESFBORenderTexture.h>

+ Inheritance diagram for Ogre::GLESFBORenderTexture:
+ Collaboration diagram for Ogre::GLESFBORenderTexture:

Public Member Functions

 GLESFBORenderTexture (GLESFBOManager *manager, const String &name, const GLESSurfaceDesc &target, bool writeGamma, uint fsaa)
 
virtual void _detachDepthBuffer ()
 
virtual bool attachDepthBuffer (DepthBuffer *depthBuffer)
 Override so we can attach the depth buffer to the FBO. More...
 
virtual void detachDepthBuffer ()
 
virtual void getCustomAttribute (const String &name, void *pData)
 
virtual void swapBuffers ()
 Override needed to deal with multisample buffers. More...
 

Protected Member Functions

virtual void notifyOnContextLost ()
 See AndroidResource. More...
 
virtual void notifyOnContextReset ()
 See AndroidResource. More...
 

Protected Attributes

GLESFrameBufferObject mFB
 

Detailed Description

RenderTexture for GL ES FBO.

Definition at line 42 of file OgreGLESFBORenderTexture.h.

Constructor & Destructor Documentation

Ogre::GLESFBORenderTexture::GLESFBORenderTexture ( GLESFBOManager manager,
const String name,
const GLESSurfaceDesc target,
bool  writeGamma,
uint  fsaa 
)

Member Function Documentation

virtual void Ogre::GLESFBORenderTexture::_detachDepthBuffer ( )
virtual
virtual bool Ogre::GLESFBORenderTexture::attachDepthBuffer ( DepthBuffer depthBuffer)
virtual

Override so we can attach the depth buffer to the FBO.

virtual void Ogre::GLESFBORenderTexture::detachDepthBuffer ( )
virtual
virtual void Ogre::GLESFBORenderTexture::getCustomAttribute ( const String name,
void *  pData 
)
virtual
virtual void Ogre::GLESFBORenderTexture::notifyOnContextLost ( )
protectedvirtual
virtual void Ogre::GLESFBORenderTexture::notifyOnContextReset ( )
protectedvirtual
virtual void Ogre::GLESFBORenderTexture::swapBuffers ( )
virtual

Override needed to deal with multisample buffers.

Member Data Documentation

GLESFrameBufferObject Ogre::GLESFBORenderTexture::mFB
protected

Definition at line 57 of file OgreGLESFBORenderTexture.h.


The documentation for this class was generated from the following file: