#include <OgreInstancedEntity.h>
Public Types | |
typedef vector < ShadowRenderable * >::type | ShadowRenderableList |
typedef VectorIterator < ShadowRenderableList > | ShadowRenderableListIterator |
Public Member Functions | |
InstancedEntity (InstanceBatch *batchOwner, uint32 instanceID, InstancedEntity *sharedTransformEntity=NULL) | |
virtual | ~InstancedEntity () |
virtual MovableObjectFactory * | _getCreator (void) const |
Get the creator of this object, if any (internal use only) More... | |
const Vector3 & | _getDerivedPosition () const |
Returns the derived position of the instanced entity including local transform. More... | |
virtual LightList * | _getLightList () |
Returns a pointer to the current list of lights for this object. More... | |
virtual SceneManager * | _getManager (void) const |
Get the manager of this object, if any (internal use only) More... | |
InstanceBatch * | _getOwner () const |
virtual const Matrix4 & | _getParentNodeFullTransform (void) const |
Returns the world transform of the instanced entity including local transform. More... | |
void | _notifyAttached (Node *parent, bool isTagPoint=false) |
Internal method called to notify the object that it has been attached to a node. More... | |
virtual void | _notifyCreator (MovableObjectFactory *fact) |
Notify the object of it's creator (internal use only) More... | |
virtual void | _notifyCurrentCamera (Camera *cam) |
Internal method to notify the object of the camera to be used for the next rendering operation. More... | |
virtual void | _notifyManager (SceneManager *man) |
Notify the object of it's manager (internal use only) More... | |
void | _notifyMoved (void) |
Overridden so we can tell the InstanceBatch it needs to update it's bounds. More... | |
virtual bool | _updateAnimation (void) |
Called by InstanceBatch in his _updateRenderQueue to tell us we need to calculate our bone matrices. More... | |
void | _updateRenderQueue (RenderQueue *queue) |
Do nothing, InstanceBatch takes care of this. More... | |
virtual void | addQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More... | |
virtual void | addVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More... | |
virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
Create a reference-counted AnimableValuePtr for the named value. More... | |
virtual void | detachFromParent (void) |
Detaches an object from a parent SceneNode or TagPoint, if attached. More... | |
AnimationStateSet * | getAllAnimationStates (void) const |
const StringVector & | getAnimableValueNames (void) const |
Gets a list of animable value names for this object. More... | |
AnimationState * | getAnimationState (const String &name) const |
const AxisAlignedBox & | getBoundingBox (void) const |
Retrieves the local axis-aligned bounding box for this object. More... | |
Real | getBoundingRadius (void) const |
Retrieves the radius of the origin-centered bounding sphere for this object. More... | |
bool | getCastShadows (void) const |
Returns whether shadow casting is enabled for this object. More... | |
const Vector4 & | getCustomParam (unsigned char idx) |
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
Overridden member from ShadowCaster. More... | |
EdgeData * | getEdgeList (void) |
Define a default implementation of method from ShadowCaster which implements no shadows. More... | |
const AxisAlignedBox & | getLightCapBounds (void) const |
Overridden member from ShadowCaster. More... | |
virtual uint32 | getLightMask () const |
Get a bitwise mask which will filter the lights affecting this object. More... | |
virtual Listener * | getListener (void) const |
Gets the current listener for this object. More... | |
Real | getMaxScaleCoef () const |
Returns the maximum derived scale coefficient among the xyz values. More... | |
const String & | getMovableType (void) const |
Returns the type name of this object. More... | |
virtual const String & | getName (void) const |
Returns the name of this object. More... | |
const Quaternion & | getOrientation () const |
Retrieve the orientation. More... | |
virtual Node * | getParentNode (void) const |
Returns the node to which this object is attached. More... | |
virtual SceneNode * | getParentSceneNode (void) const |
Returns the scene node to which this object is attached. More... | |
Real | getPointExtrusionDistance (const Light *l) const |
Get the distance to extrude for a point/spot light. More... | |
const Vector3 & | getPosition () const |
Retrieve the position. More... | |
virtual uint32 | getQueryFlags (void) const |
Returns the query flags relevant for this object. More... | |
bool | getReceivesShadows () |
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. More... | |
virtual Real | getRenderingDistance (void) const |
Gets the distance at which batches are no longer rendered. More... | |
virtual Real | getRenderingMinPixelSize () const |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More... | |
virtual uint8 | getRenderQueueGroup (void) const |
Gets the queue group for this entity, see setRenderQueueGroup for full details. More... | |
const Vector3 & | getScale () const |
Retrieve the local scale. More... | |
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) |
Define a default implementation of method from ShadowCaster which implements no shadows. More... | |
SkeletonInstance * | getSkeleton (void) const |
Real | getSquaredViewDepth (const Camera *cam) const |
This is used by our batch owner to get the closest entity's depth, returns infinity when not attached to a scene node. More... | |
virtual uint32 | getTypeFlags (void) const |
Get the 'type flags' for this MovableObject. More... | |
virtual OGRE_DEPRECATED const Any & | getUserAny (void) const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. More... | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. More... | |
virtual uint32 | getVisibilityFlags (void) const |
Returns the visibility flags relevant for this object. More... | |
virtual bool | getVisible (void) const |
Gets this object whether to be visible or not, if it has a renderable component. More... | |
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const |
Retrieves the axis-aligned bounding box for this object in world coordinates. More... | |
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
Retrieves the worldspace bounding sphere for this object. More... | |
bool | hasEdgeList (void) |
Define a default implementation of method from ShadowCaster which implements no shadows. More... | |
bool | hasSkeleton (void) const |
virtual bool | isAttached (void) const |
Returns true if this object is attached to a SceneNode or TagPoint. More... | |
virtual bool | isDebugDisplayEnabled (void) const |
Gets whether debug display of this object is enabled. More... | |
virtual bool | isInScene (void) const |
bool | isInUse () const |
Tells if the entity is in use. More... | |
virtual bool | isParentTagPoint () const |
Gets whether the parent node is a TagPoint (or a SceneNode) More... | |
virtual bool | isVisible (void) const |
Returns whether or not this object is supposed to be visible or not. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
virtual const LightList & | queryLights (void) const |
Gets a list of lights, ordered relative to how close they are to this movable object. More... | |
virtual void | removeQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More... | |
virtual void | removeVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More... | |
void | setCastShadows (bool enabled) |
Sets whether or not this object will cast shadows. More... | |
void | setCustomParam (unsigned char idx, const Vector4 &newParam) |
Sets the custom parameter for this instance. More... | |
virtual void | setDebugDisplayEnabled (bool enabled) |
Sets whether or not the debug display of this object is enabled. More... | |
void | setInUse (bool used) |
Sets whether the entity is in use. More... | |
virtual void | setLightMask (uint32 lightMask) |
Set a bitwise mask which will filter the lights affecting this object. More... | |
virtual void | setListener (Listener *listener) |
Sets a listener for this object. More... | |
void | setOrientation (const Quaternion &orientation, bool doUpdate=true) |
Set the orientation or the offset from the parent node if a parent node exists. More... | |
void | setPosition (const Vector3 &position, bool doUpdate=true) |
Set the position or the offset from the parent node if a parent node exists. More... | |
virtual void | setQueryFlags (uint32 flags) |
Sets the query flags for this object. More... | |
virtual void | setRenderingDistance (Real dist) |
Sets the distance at which the object is no longer rendered. More... | |
virtual void | setRenderingMinPixelSize (Real pixelSize) |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More... | |
virtual void | setRenderQueueGroup (uint8 queueID) |
Sets the render queue group this entity will be rendered through. More... | |
virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
Sets the render queue group and group priority this entity will be rendered through. More... | |
void | setScale (const Vector3 &scale, bool doUpdate=true) |
Set the scale or the offset from the parent node if a parent node exists. More... | |
void | setTransformLookupNumber (uint16 num) |
Sets the transformation look up number. More... | |
virtual OGRE_DEPRECATED void | setUserAny (const Any &anything) |
virtual void | setVisibilityFlags (uint32 flags) |
Sets the visibility flags for this object. More... | |
virtual void | setVisible (bool visible) |
Tells this object whether to be visible or not, if it has a renderable component. More... | |
bool | shareTransformWith (InstancedEntity *slave) |
Shares the entire transformation with another InstancedEntity. More... | |
void | stopSharingTransform () |
void | updateTransforms () |
Update the world transform and derived values. More... | |
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) |
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More... | |
Static Public Member Functions | |
static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) |
Utility method for extruding vertices based on a light. More... | |
static uint32 | getDefaultQueryFlags () |
Get the default query flags for all future MovableObject instances. More... | |
static uint32 | getDefaultVisibilityFlags () |
Get the default visibility flags for all future MovableObject instances. More... | |
static void | setDefaultQueryFlags (uint32 flags) |
Set the default query flags for all future MovableObject instances. More... | |
static void | setDefaultVisibilityFlags (uint32 flags) |
Set the default visibility flags for all future MovableObject instances. More... | |
Protected Types | |
typedef map< String, StringVector >::type | AnimableDictionaryMap |
typedef vector < InstancedEntity * >::type | InstancedEntityVec |
Stores the master when we're the slave, store our slaves when we're the master. More... | |
Protected Member Functions | |
StringVector & | _getAnimableValueNames (void) |
Get an updateable reference to animable value list. More... | |
void | createAnimableDictionary (void) const |
Internal method for creating a dictionary of animable value names for the class, if it does not already exist. More... | |
void | createSkeletonInstance () |
Creates/destroys our own skeleton, also tells slaves to unlink if we're destroying. More... | |
void | destroySkeletonInstance () |
virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const |
Utility method for extruding a bounding box. More... | |
bool | findVisible (Camera *camera) const |
Returns true if this InstancedObject is visible to the current camera. More... | |
virtual void | generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, size_t &indexBufferUsedSize, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) |
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. More... | |
virtual const String & | getAnimableDictionaryName (void) const |
Get the name of the animable dictionary for this class. More... | |
Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const |
Helper method for calculating extrusion distance. More... | |
size_t | getTransforms (Matrix4 *xform) const |
Returns number of matrices written to transform, assumes transform has enough space. More... | |
size_t | getTransforms3x4 (float *xform) const |
Returns number of 32-bit values written. More... | |
virtual void | initialiseAnimableDictionary (StringVector &) const |
Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters. More... | |
void | markTransformDirty () |
Mark the transformation matrixes as dirty. More... | |
void | notifyUnlink (const InstancedEntity *slave) |
Called when a slave has unlinked from us. More... | |
void | stopSharingTransformAsSlave (bool notifyMaster) |
When this entity is a slave, stopSharingTransform delegates to this function. More... | |
void | unlinkTransform (bool notifyMaster=true) |
Just unlinks, and tells our master we're no longer sharing. More... | |
virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos) |
Tells the caster to perform the tasks necessary to update the edge data's light listing. More... | |
Protected Attributes | |
AnimationStateSet * | mAnimationState |
InstanceBatch * | mBatchOwner |
bool | mBeyondFarDistance |
Hidden because of distance? More... | |
Matrix4 * | mBoneMatrices |
Matrix4 * | mBoneWorldMatrices |
bool | mCastShadows |
Does this object cast shadows? More... | |
MovableObjectFactory * | mCreator |
Creator of this object (if created by a factory) More... | |
bool | mDebugDisplay |
Is debug display enabled? More... | |
Vector3 | mDerivedLocalPosition |
unsigned long | mFrameAnimationLastUpdated |
Matrix4 | mFullLocalTransform |
Full world transform. More... | |
uint16 | mInstanceId |
bool | mInUse |
LightList | mLightList |
List of lights for this object. More... | |
ulong | mLightListUpdated |
The last frame that this light list was updated in. More... | |
uint32 | mLightMask |
the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable More... | |
Listener * | mListener |
MovableObject listener - only one allowed (no list) for size & performance reasons. */. More... | |
SceneManager * | mManager |
SceneManager holding this object (if applicable) More... | |
Real | mMaxScaleLocal |
The maximum absolute scale for all dimension. More... | |
Real | mMinPixelSize |
String | mName |
Name of this object. More... | |
bool | mNeedAnimTransformUpdate |
Tells if the animation world transform needs an update. More... | |
bool | mNeedTransformUpdate |
Tells if mFullTransform needs an updated. More... | |
Quaternion | mOrientation |
Object orientation. More... | |
bool | mParentIsTagPoint |
Node * | mParentNode |
node to which this object is attached More... | |
Vector3 | mPosition |
Object position. More... | |
uint32 | mQueryFlags |
Flags determining whether this object is included / excluded from scene queries. More... | |
bool | mRenderingDisabled |
Does rendering this object disabled by listener? More... | |
uint8 | mRenderQueueID |
The render queue to use when rendering this object. More... | |
bool | mRenderQueueIDSet |
Flags whether the RenderQueue's default should be used. More... | |
ushort | mRenderQueuePriority |
The render queue group to use when rendering this object. More... | |
bool | mRenderQueuePrioritySet |
Flags whether the RenderQueue's default should be used. More... | |
Vector3 | mScale |
Object scale. More... | |
InstancedEntity * | mSharedTransformEntity |
InstancedEntityVec | mSharingPartners |
SkeletonInstance * | mSkeletonInstance |
Real | mSquaredUpperDistance |
uint16 | mTransformLookupNumber |
Used in conjunction with bone matrix lookup. More... | |
Real | mUpperDistance |
Upper distance to still render. More... | |
bool | mUseLocalTransform |
Tells whether to use the local transform parameters. More... | |
UserObjectBindings | mUserObjectBindings |
User objects binding. More... | |
uint32 | mVisibilityFlags |
Flags determining whether this object is visible (compared to SceneManager mask) More... | |
bool | mVisible |
Is this object visible? More... | |
AxisAlignedBox | mWorldAABB |
Cached world AABB of this object. More... | |
Sphere | mWorldBoundingSphere |
AxisAlignedBox | mWorldDarkCapBounds |
World space AABB of this object's dark cap. More... | |
Static Protected Attributes | |
static AnimableDictionaryMap | msAnimableDictionary |
Static map of class name to list of animable value names. More... | |
static uint32 | msDefaultQueryFlags |
Default query flags. More... | |
static uint32 | msDefaultVisibilityFlags |
Default visibility flags. More... | |
static NameGenerator | msNameGenerator |
Incremented count for next name extension. More... | |
Friends | |
class | BaseInstanceBatchVTF |
class | InstanceBatch |
class | InstanceBatchHW |
class | InstanceBatchHW_VTF |
class | InstanceBatchShader |
Instanced entities work in a very similar way as how an Entity works, as this interface tries to mimic it as most as possible to make the transition between Entity and InstancedEntity as straightforward and simple as possible. There are a couple inherent limitations, for example setRenderQueueGroup only works on the InstanceBatch level, not the individual instance. This limits Z sorting for alpha blending quite significantly An InstancedEntity won't appear in scene until a SceneNode is attached to them. Once the InstancedEntity is no longer needed, call InstanceBatch::removeInstancedEntity to put them back into a queue so the batch can return it back again when a new instance is requested.
Definition at line 77 of file OgreInstancedEntity.h.
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protectedinherited |
Definition at line 241 of file OgreAnimable.h.
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inherited |
Definition at line 136 of file OgreShadowCaster.h.
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inherited |
Definition at line 137 of file OgreShadowCaster.h.
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inlineprotectedinherited |
Get an updateable reference to animable value list.
Definition at line 267 of file OgreAnimable.h.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
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inlinevirtualinherited |
Get the creator of this object, if any (internal use only)
Definition at line 186 of file OgreMovableObject.h.
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inlinevirtualinherited |
Returns a pointer to the current list of lights for this object.
Definition at line 491 of file OgreMovableObject.h.
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inlinevirtualinherited |
Get the manager of this object, if any (internal use only)
Definition at line 190 of file OgreMovableObject.h.
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inlinevirtualinherited |
Notify the object of it's creator (internal use only)
Definition at line 184 of file OgreMovableObject.h.
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virtualinherited |
Internal method to notify the object of the camera to be used for the next rendering operation.
Reimplemented in Ogre::BillboardSet, Ogre::InstancedGeometry::BatchInstance, Ogre::Frustum, Ogre::StaticGeometry::Region, Ogre::Entity, Ogre::ParticleSystem, Ogre::InstanceBatch, Ogre::SimpleRenderable, and Ogre::MovablePlane.
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inlinevirtualinherited |
Notify the object of it's manager (internal use only)
Definition at line 188 of file OgreMovableObject.h.
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inlinevirtualinherited |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 396 of file OgreMovableObject.h.
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inlinevirtualinherited |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 424 of file OgreMovableObject.h.
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inlineprotectedinherited |
Internal method for creating a dictionary of animable value names for the class, if it does not already exist.
Definition at line 254 of file OgreAnimable.h.
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inlinevirtualinherited |
Create a reference-counted AnimableValuePtr for the named value.
Reimplemented in Ogre::Light.
Definition at line 320 of file OgreAnimable.h.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
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virtualinherited |
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protectedvirtualinherited |
Utility method for extruding a bounding box.
box | Original bounding box, will be updated in-place. |
lightPos | 4D light position in object space, when w=0.0f this represents a directional light. |
extrudeDist | The distance to extrude. |
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staticinherited |
Utility method for extruding vertices based on a light.
vertexBuffer | The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long. |
originalVertexCount | The count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer. |
lightPos | 4D light position in object space, when w=0.0f this represents a directional light. |
extrudeDist | The distance to extrude. |
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protectedvirtualinherited |
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
edgeData | The edge information to use. |
indexBuffer | The buffer into which to write data into; current contents are assumed to be discardable. |
indexBufferUsedSize | If the rest of buffer is enough than it would be locked with HBL_NO_OVERWRITE semantic and indexBufferUsedSize would be increased, otherwise HBL_DISCARD would be used and indexBufferUsedSize would be reset. |
light | The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing |
shadowRenderables | A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used. |
flags | Additional controller flags, see ShadowRenderableFlags. |
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inlineprotectedvirtualinherited |
Get the name of the animable dictionary for this class.
Reimplemented in Ogre::Light.
Definition at line 249 of file OgreAnimable.h.
References Ogre::StringUtil::BLANK.
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inlineinherited |
Gets a list of animable value names for this object.
Definition at line 295 of file OgreAnimable.h.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
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inlinevirtualinherited |
Returns whether shadow casting is enabled for this object.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::TerrainQuadTreeNode::Movable.
Definition at line 521 of file OgreMovableObject.h.
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virtualinherited |
Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster.
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inlinestaticinherited |
Get the default query flags for all future MovableObject instances.
Definition at line 411 of file OgreMovableObject.h.
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inlinestaticinherited |
Get the default visibility flags for all future MovableObject instances.
Definition at line 439 of file OgreMovableObject.h.
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inlinevirtualinherited |
Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::StaticGeometry::Region.
Definition at line 494 of file OgreMovableObject.h.
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protectedinherited |
Helper method for calculating extrusion distance.
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virtualinherited |
Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster.
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inlinevirtualinherited |
Get a bitwise mask which will filter the lights affecting this object.
Definition at line 476 of file OgreMovableObject.h.
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inlinevirtualinherited |
Gets the current listener for this object.
Definition at line 450 of file OgreMovableObject.h.
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inlinevirtualinherited |
Returns the name of this object.
Definition at line 193 of file OgreMovableObject.h.
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virtualinherited |
Returns the node to which this object is attached.
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virtualinherited |
Returns the scene node to which this object is attached.
Get the distance to extrude for a point/spot light.
Implements Ogre::ShadowCaster.
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inlinevirtualinherited |
Returns the query flags relevant for this object.
Reimplemented in Ogre::TerrainQuadTreeNode::Movable.
Definition at line 403 of file OgreMovableObject.h.
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inherited |
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
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inlinevirtualinherited |
Gets the distance at which batches are no longer rendered.
Definition at line 305 of file OgreMovableObject.h.
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inlinevirtualinherited |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
Definition at line 318 of file OgreMovableObject.h.
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virtualinherited |
Gets the queue group for this entity, see setRenderQueueGroup for full details.
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virtualinherited |
Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::StaticGeometry::Region.
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virtualinherited |
Get the 'type flags' for this MovableObject.
Reimplemented in Ogre::BillboardSet, Ogre::Entity, Ogre::ParticleSystem, Ogre::Frustum, Ogre::StaticGeometry::Region, and Ogre::Light.
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inlinevirtualinherited |
Definition at line 334 of file OgreMovableObject.h.
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inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
Definition at line 340 of file OgreMovableObject.h.
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inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
Definition at line 346 of file OgreMovableObject.h.
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inlinevirtualinherited |
Returns the visibility flags relevant for this object.
Reimplemented in Ogre::TerrainQuadTreeNode::Movable.
Definition at line 431 of file OgreMovableObject.h.
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virtualinherited |
Gets this object whether to be visible or not, if it has a renderable component.
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virtualinherited |
Retrieves the axis-aligned bounding box for this object in world coordinates.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::Entity, and Ogre::PortalBase.
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virtualinherited |
Retrieves the worldspace bounding sphere for this object.
Reimplemented in Ogre::Entity, and Ogre::PortalBase.
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inlinevirtualinherited |
Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::StaticGeometry::Region.
Definition at line 496 of file OgreMovableObject.h.
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inlineprotectedvirtualinherited |
Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.
Reimplemented in Ogre::Light.
Definition at line 287 of file OgreAnimable.h.
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virtualinherited |
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inlinevirtualinherited |
Gets whether debug display of this object is enabled.
Definition at line 565 of file OgreMovableObject.h.
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inlinevirtualinherited |
Gets whether the parent node is a TagPoint (or a SceneNode)
Definition at line 216 of file OgreMovableObject.h.
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virtualinherited |
Returns whether or not this object is supposed to be visible or not.
Reimplemented in Ogre::InstancedGeometry::BatchInstance, Ogre::StaticGeometry::Region, and Ogre::TerrainQuadTreeNode::Movable.
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inlineinherited |
Definition at line 96 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 102 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 108 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 113 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 119 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
operator new, with debug line info
Definition at line 68 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 73 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
placement operator new
Definition at line 79 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
array operator new, with debug line info
Definition at line 86 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 91 of file OgreMemoryAllocatedObject.h.
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virtualinherited |
Gets a list of lights, ordered relative to how close they are to this movable object.
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inlinevirtualinherited |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 400 of file OgreMovableObject.h.
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inlinevirtualinherited |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 428 of file OgreMovableObject.h.
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inlineinherited |
Sets whether or not this object will cast shadows.
Definition at line 519 of file OgreMovableObject.h.
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inlinevirtualinherited |
Sets whether or not the debug display of this object is enabled.
Definition at line 563 of file OgreMovableObject.h.
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inlinestaticinherited |
Set the default query flags for all future MovableObject instances.
Definition at line 407 of file OgreMovableObject.h.
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inlinestaticinherited |
Set the default visibility flags for all future MovableObject instances.
Definition at line 435 of file OgreMovableObject.h.
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virtualinherited |
Set a bitwise mask which will filter the lights affecting this object.
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inlinevirtualinherited |
Sets a listener for this object.
Definition at line 446 of file OgreMovableObject.h.
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inlinevirtualinherited |
Sets the query flags for this object.
Definition at line 392 of file OgreMovableObject.h.
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inlinevirtualinherited |
Sets the distance at which the object is no longer rendered.
dist | Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered). |
Definition at line 299 of file OgreMovableObject.h.
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inlinevirtualinherited |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
pixelSize | Number of minimum pixels (the default is 0, which means objects are always rendered). |
Definition at line 312 of file OgreMovableObject.h.
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virtualinherited |
Sets the render queue group this entity will be rendered through.
queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here. |
Reimplemented in Ogre::ParticleSystem, and Ogre::Entity.
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virtualinherited |
Sets the render queue group and group priority this entity will be rendered through.
queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here. |
priority | The priority within a group to use. |
Reimplemented in Ogre::ParticleSystem, and Ogre::Entity.
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inlinevirtualinherited |
Sets any kind of user value on this object.
Definition at line 329 of file OgreMovableObject.h.
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inlinevirtualinherited |
Sets the visibility flags for this object.
Definition at line 420 of file OgreMovableObject.h.
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virtualinherited |
Tells this object whether to be visible or not, if it has a renderable component.
Reimplemented in Ogre::Light.
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protectedvirtualinherited |
Tells the caster to perform the tasks necessary to update the edge data's light listing.
Can be overridden if the subclass needs to do additional things.
edgeData | The edge information to update. |
lightPos | 4D vector representing the light, a directional light has w=0.0. |
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protectedinherited |
Hidden because of distance?
Definition at line 128 of file OgreMovableObject.h.
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protectedinherited |
Does this object cast shadows?
Definition at line 150 of file OgreMovableObject.h.
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protectedinherited |
Creator of this object (if created by a factory)
Definition at line 112 of file OgreMovableObject.h.
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protectedinherited |
Is debug display enabled?
Definition at line 121 of file OgreMovableObject.h.
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mutableprotectedinherited |
List of lights for this object.
Definition at line 158 of file OgreMovableObject.h.
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mutableprotectedinherited |
The last frame that this light list was updated in.
Definition at line 160 of file OgreMovableObject.h.
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protectedinherited |
the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable
Definition at line 163 of file OgreMovableObject.h.
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protectedinherited |
MovableObject listener - only one allowed (no list) for size & performance reasons. */.
Definition at line 155 of file OgreMovableObject.h.
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protectedinherited |
SceneManager holding this object (if applicable)
Definition at line 114 of file OgreMovableObject.h.
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protectedinherited |
Definition at line 126 of file OgreMovableObject.h.
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protectedinherited |
Name of this object.
Definition at line 110 of file OgreMovableObject.h.
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protectedinherited |
Definition at line 117 of file OgreMovableObject.h.
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protectedinherited |
node to which this object is attached
Definition at line 116 of file OgreMovableObject.h.
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protectedinherited |
Flags determining whether this object is included / excluded from scene queries.
Definition at line 140 of file OgreMovableObject.h.
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protectedinherited |
Does rendering this object disabled by listener?
Definition at line 153 of file OgreMovableObject.h.
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protectedinherited |
The render queue to use when rendering this object.
Definition at line 132 of file OgreMovableObject.h.
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protectedinherited |
Flags whether the RenderQueue's default should be used.
Definition at line 134 of file OgreMovableObject.h.
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protectedinherited |
The render queue group to use when rendering this object.
Definition at line 136 of file OgreMovableObject.h.
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protectedinherited |
Flags whether the RenderQueue's default should be used.
Definition at line 138 of file OgreMovableObject.h.
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staticprotectedinherited |
Static map of class name to list of animable value names.
Definition at line 243 of file OgreAnimable.h.
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staticprotectedinherited |
Default query flags.
Definition at line 167 of file OgreMovableObject.h.
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staticprotectedinherited |
Default visibility flags.
Definition at line 169 of file OgreMovableObject.h.
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protectedinherited |
Definition at line 124 of file OgreMovableObject.h.
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protectedinherited |
Upper distance to still render.
Definition at line 123 of file OgreMovableObject.h.
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protectedinherited |
User objects binding.
Definition at line 130 of file OgreMovableObject.h.
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protectedinherited |
Flags determining whether this object is visible (compared to SceneManager mask)
Definition at line 142 of file OgreMovableObject.h.
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protectedinherited |
Is this object visible?
Definition at line 119 of file OgreMovableObject.h.
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mutableprotectedinherited |
Cached world AABB of this object.
Definition at line 144 of file OgreMovableObject.h.
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mutableprotectedinherited |
Definition at line 146 of file OgreMovableObject.h.
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mutableprotectedinherited |
World space AABB of this object's dark cap.
Definition at line 148 of file OgreMovableObject.h.