OGRE  1.9
Object-Oriented Graphics Rendering Engine
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Ogre::LiSPSMShadowCameraSetup Member List

This is the complete list of members for Ogre::LiSPSMShadowCameraSetup, including all inherited members.

AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
buildFrustumProjection(Real left, Real right, Real bottom, Real top, Real near, Real far) const Ogre::LiSPSMShadowCameraSetupprotected
buildViewMatrix(const Vector3 &pos, const Vector3 &dir, const Vector3 &up) const Ogre::FocusedShadowCameraSetupprotected
calculateB(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, const AxisAlignedBox &receiverBB, PointListBody *out_bodyB) const Ogre::FocusedShadowCameraSetupprotected
calculateLiSPSM(const Matrix4 &lightSpace, const PointListBody &bodyB, const PointListBody &bodyLVS, const SceneManager &sm, const Camera &cam, const Light &light) const Ogre::LiSPSMShadowCameraSetupprotected
calculateLVS(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_LVS) const Ogre::FocusedShadowCameraSetupprotected
calculateNOpt(const Matrix4 &lightSpace, const AxisAlignedBox &bodyBABB_ls, const PointListBody &bodyLVS, const Camera &cam) const Ogre::LiSPSMShadowCameraSetupprotected
calculateNOptSimple(const PointListBody &bodyLVS, const Camera &cam) const Ogre::LiSPSMShadowCameraSetupprotected
calculateShadowMappingMatrix(const SceneManager &sm, const Camera &cam, const Light &light, Matrix4 *out_view, Matrix4 *out_proj, Camera *out_cam) const Ogre::FocusedShadowCameraSetupprotected
calculateZ0_ls(const Matrix4 &lightSpace, const Vector3 &e, Real bodyB_zMax_ls, const Camera &cam) const Ogre::LiSPSMShadowCameraSetupprotected
FocusedShadowCameraSetup(void)Ogre::FocusedShadowCameraSetup
getCameraLightDirectionThreshold() const Ogre::LiSPSMShadowCameraSetupvirtual
getLSProjViewDir(const Matrix4 &lightSpace, const Camera &cam, const PointListBody &bodyLVS) const Ogre::FocusedShadowCameraSetupprotected
getNearCameraPoint_ws(const Matrix4 &viewMatrix, const PointListBody &bodyLVS) const Ogre::FocusedShadowCameraSetupprotected
getOptimalAdjustFactor() const Ogre::LiSPSMShadowCameraSetupinlinevirtual
getShadowCamera(const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const Ogre::LiSPSMShadowCameraSetupvirtual
getUseAggressiveFocusRegion() const Ogre::FocusedShadowCameraSetupinline
getUseSimpleOptimalAdjust() const Ogre::LiSPSMShadowCameraSetupinlinevirtual
LiSPSMShadowCameraSetup(void)Ogre::LiSPSMShadowCameraSetup
mBodyBOgre::FocusedShadowCameraSetupmutableprotected
mCosCamLightDirThresholdOgre::LiSPSMShadowCameraSetupprotected
mLightFrustumCameraOgre::FocusedShadowCameraSetupprotected
mLightFrustumCameraCalculatedOgre::FocusedShadowCameraSetupmutableprotected
mOptAdjustFactorOgre::LiSPSMShadowCameraSetupprotected
mOptAdjustFactorTweakOgre::LiSPSMShadowCameraSetupmutableprotected
mPointListBodyBOgre::FocusedShadowCameraSetupmutableprotected
mPointListBodyLVSOgre::FocusedShadowCameraSetupmutableprotected
msLightSpaceToNormalOgre::FocusedShadowCameraSetupprotectedstatic
msNormalToLightSpaceOgre::FocusedShadowCameraSetupprotectedstatic
mTempFrustumOgre::FocusedShadowCameraSetupprotected
mUseAggressiveRegionOgre::FocusedShadowCameraSetupprotected
mUseSimpleNOptOgre::LiSPSMShadowCameraSetupprotected
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
setCameraLightDirectionThreshold(Degree angle)Ogre::LiSPSMShadowCameraSetupvirtual
setOptimalAdjustFactor(Real n)Ogre::LiSPSMShadowCameraSetupinlinevirtual
setUseAggressiveFocusRegion(bool aggressive)Ogre::FocusedShadowCameraSetupinline
setUseSimpleOptimalAdjust(bool s)Ogre::LiSPSMShadowCameraSetupinlinevirtual
transformToUnitCube(const Matrix4 &m, const PointListBody &body) const Ogre::FocusedShadowCameraSetupprotected
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~FocusedShadowCameraSetup(void)Ogre::FocusedShadowCameraSetupvirtual
~LiSPSMShadowCameraSetup(void)Ogre::LiSPSMShadowCameraSetupvirtual
~ShadowCameraSetup()Ogre::ShadowCameraSetupinlinevirtual