OGRE  1.9
Object-Oriented Graphics Rendering Engine
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Ogre::PCZSceneNode Member List

This is the complete list of members for Ogre::PCZSceneNode, including all inherited members.

_addBoundingBoxToQueue(RenderQueue *queue)Ogre::SceneNodevirtual
_addToRenderQueue(Camera *cam, RenderQueue *queue, bool onlyShadowCasters, VisibleObjectsBoundsInfo *visibleBounds)Ogre::PCZSceneNode
_autoTrack(void)Ogre::SceneNode
_findVisibleObjects(Camera *cam, RenderQueue *queue, VisibleObjectsBoundsInfo *visibleBounds, bool includeChildren=true, bool displayNodes=false, bool onlyShadowCasters=false)Ogre::SceneNodevirtual
_getDerivedOrientation(void) const Ogre::Nodevirtual
_getDerivedPosition(void) const Ogre::Nodevirtual
_getDerivedScale(void) const Ogre::Nodevirtual
_getFullTransform(void) const Ogre::Nodevirtual
_getWorldAABB(void) const Ogre::SceneNodevirtual
_notifyRootNode(void)Ogre::SceneNodeinlinevirtual
_setDerivedOrientation(const Quaternion &q)Ogre::Nodevirtual
_setDerivedPosition(const Vector3 &pos)Ogre::Nodevirtual
_update(bool updateChildren, bool parentHasChanged)Ogre::PCZSceneNodevirtual
_updateBounds(void)Ogre::SceneNodevirtual
_updateFromParent(void) const Ogre::Nodeprotectedvirtual
addChild(Node *child)Ogre::Nodevirtual
addZoneToVisitingZonesMap(PCZone *zone)Ogre::PCZSceneNode
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
allowedToVisit(void)Ogre::PCZSceneNodeinline
allowToVisit(bool yesno)Ogre::PCZSceneNodeinline
anchorToHomeZone(PCZone *zone)Ogre::PCZSceneNode
attachObject(MovableObject *obj)Ogre::SceneNodevirtual
cancelUpdate(Node *child)Ogre::Nodevirtual
ChildNodeIterator typedefOgre::Node
ChildNodeMap typedefOgre::Node
ChildUpdateSet typedefOgre::Nodeprotected
clearNodeFromVisitedZones(void)Ogre::PCZSceneNode
clearVisitingZonesMap(void)Ogre::PCZSceneNode
ConstChildNodeIterator typedefOgre::Node
ConstObjectIterator typedefOgre::SceneNode
convertLocalToWorldOrientation(const Quaternion &localOrientation)Ogre::Nodevirtual
convertLocalToWorldPosition(const Vector3 &localPos)Ogre::Nodevirtual
convertWorldToLocalOrientation(const Quaternion &worldOrientation)Ogre::Nodevirtual
convertWorldToLocalPosition(const Vector3 &worldPos)Ogre::Nodevirtual
createChild(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::Nodevirtual
createChild(const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::Nodevirtual
createChildImpl(void)Ogre::SceneNodeprotectedvirtual
createChildImpl(const String &name)Ogre::SceneNodeprotectedvirtual
createChildSceneNode(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::PCZSceneNodevirtual
createChildSceneNode(const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)Ogre::PCZSceneNodevirtual
detachAllObjects(void)Ogre::SceneNodevirtual
detachObject(unsigned short index)Ogre::SceneNodevirtual
detachObject(MovableObject *obj)Ogre::SceneNodevirtual
detachObject(const String &name)Ogre::SceneNodevirtual
enable(bool yesno)Ogre::PCZSceneNodeinline
findLights(LightList &destList, Real radius, uint32 lightMask=0xFFFFFFFF) const Ogre::SceneNodevirtual
flipVisibility(bool cascade=true)Ogre::SceneNodevirtual
getAttachedObject(unsigned short index)Ogre::SceneNodevirtual
getAttachedObject(const String &name)Ogre::SceneNodevirtual
getAttachedObjectIterator(void)Ogre::SceneNodevirtual
getAttachedObjectIterator(void) const Ogre::SceneNodevirtual
getAutoTrackLocalDirection(void)Ogre::SceneNodeinlinevirtual
getAutoTrackOffset(void)Ogre::SceneNodeinlinevirtual
getAutoTrackTarget(void)Ogre::SceneNodeinlinevirtual
getChild(unsigned short index) const Ogre::Nodevirtual
getChild(const String &name) const Ogre::Nodevirtual
getChildIterator(void)Ogre::Nodevirtual
getChildIterator(void) const Ogre::Nodevirtual
getCreator(void) const Ogre::SceneNodeinline
getDebugRenderable()Ogre::SceneNodevirtual
Ogre::Node::getDebugRenderable(Real scaling)Ogre::Nodevirtual
getHomeZone(void)Ogre::PCZSceneNode
getInheritOrientation(void) const Ogre::Nodevirtual
getInheritScale(void) const Ogre::Nodevirtual
getInitialOrientation(void) const Ogre::Nodevirtual
getInitialPosition(void) const Ogre::Nodevirtual
getInitialScale(void) const Ogre::Nodevirtual
getLastVisibleFrame(void)Ogre::PCZSceneNodeinline
getLastVisibleFromCamera()Ogre::PCZSceneNodeinline
getListener(void) const Ogre::Nodeinlinevirtual
getLocalAxes(void) const Ogre::Nodevirtual
getName(void) const Ogre::Node
getOrientation() const Ogre::Nodevirtual
getParent(void) const Ogre::Nodevirtual
getParentSceneNode(void) const Ogre::SceneNode
getPosition(void) const Ogre::Nodevirtual
getPrevPosition(void)Ogre::PCZSceneNodeinline
getScale(void) const Ogre::Nodevirtual
getShowBoundingBox() const Ogre::SceneNodevirtual
getSquaredViewDepth(const Camera *cam) const Ogre::Nodevirtual
getUserAny(void) const Ogre::Nodeinlinevirtual
getUserObjectBindings()Ogre::Nodeinline
getUserObjectBindings() const Ogre::Nodeinline
getZoneData(PCZone *zone)Ogre::PCZSceneNode
hideBoundingBox(bool bHide)Ogre::SceneNodevirtual
isAnchored(void)Ogre::PCZSceneNodeinline
isEnabled(void)Ogre::PCZSceneNodeinline
isInSceneGraph(void) const Ogre::SceneNodeinlinevirtual
isMoved(void)Ogre::PCZSceneNodeinline
isVisitingZone(PCZone *zone)Ogre::PCZSceneNode
lookAt(const Vector3 &targetPoint, TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)Ogre::SceneNodevirtual
mAllowedToVisitOgre::PCZSceneNodeprotected
mAnchoredOgre::PCZSceneNodeprotected
mAutoTrackLocalDirectionOgre::SceneNodeprotected
mAutoTrackOffsetOgre::SceneNodeprotected
mAutoTrackTargetOgre::SceneNodeprotected
mCachedTransformOgre::Nodemutableprotected
mCachedTransformOutOfDateOgre::Nodemutableprotected
mChildrenOgre::Nodeprotected
mChildrenToUpdateOgre::Nodemutableprotected
mCreatorOgre::SceneNodeprotected
mDebugOgre::Nodeprotected
mDerivedOrientationOgre::Nodemutableprotected
mDerivedPositionOgre::Nodemutableprotected
mDerivedScaleOgre::Nodemutableprotected
mEnabledOgre::PCZSceneNodeprotected
mHideBoundingBoxOgre::SceneNodeprotected
mHomeZoneOgre::PCZSceneNodeprotected
mInheritOrientationOgre::Nodeprotected
mInheritScaleOgre::Nodeprotected
mInitialOrientationOgre::Nodeprotected
mInitialPositionOgre::Nodeprotected
mInitialScaleOgre::Nodeprotected
mIsInSceneGraphOgre::SceneNodeprotected
mLastVisibleFrameOgre::PCZSceneNodeprotected
mLastVisibleFromCameraOgre::PCZSceneNodeprotected
mListenerOgre::Nodeprotected
mMovedOgre::PCZSceneNodemutableprotected
mNameOgre::Nodeprotected
mNeedChildUpdateOgre::Nodemutableprotected
mNeedParentUpdateOgre::Nodemutableprotected
mNewPositionOgre::PCZSceneNodemutableprotected
mObjectsByNameOgre::SceneNodeprotected
mOrientationOgre::Nodeprotected
mParentOgre::Nodeprotected
mParentNotifiedOgre::Nodemutableprotected
mPositionOgre::Nodeprotected
mPrevPositionOgre::PCZSceneNodemutableprotected
mQueuedForUpdateOgre::Nodemutableprotected
mScaleOgre::Nodeprotected
mShowBoundingBoxOgre::SceneNodeprotected
msNameGeneratorOgre::Nodeprotectedstatic
msQueuedUpdatesOgre::Nodeprotectedstatic
mUserObjectBindingsOgre::Nodeprotected
mVisitingZonesOgre::PCZSceneNodeprotected
mWireBoundingBoxOgre::SceneNodeprotected
mWorldAABBOgre::SceneNodeprotected
mYawFixedOgre::SceneNodeprotected
mYawFixedAxisOgre::SceneNodeprotected
mZoneDataOgre::PCZSceneNodeprotected
needUpdate(bool forceParentUpdate=false)Ogre::Nodevirtual
Node()Ogre::Node
Node(const String &name)Ogre::Node
numAttachedObjects(void) const Ogre::SceneNodevirtual
numChildren(void) const Ogre::Nodevirtual
ObjectIterator typedefOgre::SceneNode
ObjectMap typedefOgre::SceneNode
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
PCZSceneNode(SceneManager *creator)Ogre::PCZSceneNode
PCZSceneNode(SceneManager *creator, const String &name)Ogre::PCZSceneNode
pitch(const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::Nodevirtual
processQueuedUpdates(void)Ogre::Nodestatic
QueuedUpdates typedefOgre::Nodeprotected
queueNeedUpdate(Node *n)Ogre::Nodestatic
removeAllChildren(void)Ogre::Nodevirtual
removeAndDestroyAllChildren(void)Ogre::SceneNodevirtual
removeAndDestroyChild(const String &name)Ogre::SceneNodevirtual
removeAndDestroyChild(unsigned short index)Ogre::SceneNodevirtual
removeChild(unsigned short index)Ogre::Nodevirtual
removeChild(Node *child)Ogre::Nodevirtual
removeChild(const String &name)Ogre::Nodevirtual
removeReferencesToZone(PCZone *zone)Ogre::PCZSceneNode
requestUpdate(Node *child, bool forceParentUpdate=false)Ogre::Nodevirtual
resetOrientation(void)Ogre::Nodevirtual
resetToInitialState(void)Ogre::Nodevirtual
roll(const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::Nodevirtual
rotate(const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::Nodevirtual
rotate(const Quaternion &q, TransformSpace relativeTo=TS_LOCAL)Ogre::Nodevirtual
savePrevPosition(void)Ogre::PCZSceneNode
scale(const Vector3 &scale)Ogre::Nodevirtual
scale(Real x, Real y, Real z)Ogre::Nodevirtual
SceneNode(SceneManager *creator)Ogre::SceneNode
SceneNode(SceneManager *creator, const String &name)Ogre::SceneNode
setAutoTracking(bool enabled, SceneNode *const target=0, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z, const Vector3 &offset=Vector3::ZERO)Ogre::SceneNodevirtual
setDebugDisplayEnabled(bool enabled, bool cascade=true)Ogre::SceneNodevirtual
setDirection(Real x, Real y, Real z, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)Ogre::SceneNodevirtual
setDirection(const Vector3 &vec, TransformSpace relativeTo=TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z)Ogre::SceneNodevirtual
setFixedYawAxis(bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y)Ogre::SceneNodevirtual
setHomeZone(PCZone *zone)Ogre::PCZSceneNode
setInheritOrientation(bool inherit)Ogre::Nodevirtual
setInheritScale(bool inherit)Ogre::Nodevirtual
setInitialState(void)Ogre::Nodevirtual
setInSceneGraph(bool inGraph)Ogre::SceneNodeprotectedvirtual
setLastVisibleFrame(unsigned long newLVF)Ogre::PCZSceneNodeinline
setLastVisibleFromCamera(PCZCamera *camera)Ogre::PCZSceneNodeinline
setListener(Listener *listener)Ogre::Nodeinlinevirtual
setMoved(bool value)Ogre::PCZSceneNodeinline
setOrientation(const Quaternion &q)Ogre::Nodevirtual
setOrientation(Real w, Real x, Real y, Real z)Ogre::Nodevirtual
setParent(Node *parent)Ogre::SceneNodeprotectedvirtual
setPosition(const Vector3 &pos)Ogre::Nodevirtual
setPosition(Real x, Real y, Real z)Ogre::Nodevirtual
setScale(const Vector3 &scale)Ogre::Nodevirtual
setScale(Real x, Real y, Real z)Ogre::Nodevirtual
setUserAny(const Any &anything)Ogre::Nodeinlinevirtual
setVisible(bool visible, bool cascade=true)Ogre::SceneNodevirtual
setZoneData(PCZone *zone, ZoneData *zoneData)Ogre::PCZSceneNode
showBoundingBox(bool bShow)Ogre::SceneNodevirtual
TransformSpace enum nameOgre::Node
translate(const Vector3 &d, TransformSpace relativeTo=TS_PARENT)Ogre::Nodevirtual
translate(Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)Ogre::Nodevirtual
translate(const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT)Ogre::Nodevirtual
translate(const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)Ogre::Nodevirtual
TS_LOCAL enum valueOgre::Node
TS_PARENT enum valueOgre::Node
TS_WORLD enum valueOgre::Node
updateFromParentImpl() const Ogre::PCZSceneNodevirtual
updateZoneData(void)Ogre::PCZSceneNode
yaw(const Radian &angle, TransformSpace relativeTo=TS_LOCAL)Ogre::SceneNodevirtual
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~Node()Ogre::Nodevirtual
~PCZSceneNode()Ogre::PCZSceneNode
~SceneNode()Ogre::SceneNode