AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
createInstance() | Ogre::RTShader::SubRenderStateFactory | virtual |
createInstance(ScriptCompiler *compiler, PropertyAbstractNode *prop, Pass *pass, SGScriptTranslator *translator) | Ogre::RTShader::SubRenderStateFactory | inlinevirtual |
createInstance(ScriptCompiler *compiler, PropertyAbstractNode *prop, TextureUnitState *texState, SGScriptTranslator *translator) | Ogre::RTShader::SubRenderStateFactory | inlinevirtual |
createInstanceImpl()=0 | Ogre::RTShader::SubRenderStateFactory | protectedpure virtual |
createOrRetrieveInstance(SGScriptTranslator *translator) | Ogre::RTShader::SubRenderStateFactory | virtual |
destroyAllInstances() | Ogre::RTShader::SubRenderStateFactory | virtual |
destroyInstance(SubRenderState *subRenderState) | Ogre::RTShader::SubRenderStateFactory | virtual |
getType() const =0 | Ogre::RTShader::SubRenderStateFactory | pure virtual |
mSubRenderStateList | Ogre::RTShader::SubRenderStateFactory | protected |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
SubRenderStateFactory() | Ogre::RTShader::SubRenderStateFactory | inline |
writeInstance(MaterialSerializer *ser, SubRenderState *subRenderState, Pass *srcPass, Pass *dstPass) | Ogre::RTShader::SubRenderStateFactory | inlinevirtual |
writeInstance(MaterialSerializer *ser, SubRenderState *subRenderState, const TextureUnitState *srcTextureUnit, const TextureUnitState *dstTextureUnit) | Ogre::RTShader::SubRenderStateFactory | inlinevirtual |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
~SubRenderStateFactory() | Ogre::RTShader::SubRenderStateFactory | virtual |