addOrganisationMode(QueuedRenderableCollection::OrganisationMode om) | Ogre::RenderPriorityGroup | |
addRenderable(Renderable *pRend, Technique *pTech) | Ogre::RenderPriorityGroup | |
addSolidRenderable(Technique *pTech, Renderable *rend, bool toNoShadowMap) | Ogre::RenderPriorityGroup | protected |
addSolidRenderableSplitByLightType(Technique *pTech, Renderable *rend) | Ogre::RenderPriorityGroup | protected |
addTransparentRenderable(Technique *pTech, Renderable *rend) | Ogre::RenderPriorityGroup | protected |
addUnsortedTransparentRenderable(Technique *pTech, Renderable *rend) | Ogre::RenderPriorityGroup | protected |
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
clear(void) | Ogre::RenderPriorityGroup | |
defaultOrganisationMode(void) | Ogre::RenderPriorityGroup | |
getSolidsBasic(void) const | Ogre::RenderPriorityGroup | inline |
getSolidsDecal(void) const | Ogre::RenderPriorityGroup | inline |
getSolidsDiffuseSpecular(void) const | Ogre::RenderPriorityGroup | inline |
getSolidsNoShadowReceive(void) const | Ogre::RenderPriorityGroup | inline |
getTransparents(void) const | Ogre::RenderPriorityGroup | inline |
getTransparentsUnsorted(void) const | Ogre::RenderPriorityGroup | inline |
merge(const RenderPriorityGroup *rhs) | Ogre::RenderPriorityGroup | |
mParent | Ogre::RenderPriorityGroup | protected |
mShadowCastersNotReceivers | Ogre::RenderPriorityGroup | protected |
mSolidsBasic | Ogre::RenderPriorityGroup | protected |
mSolidsDecal | Ogre::RenderPriorityGroup | protected |
mSolidsDiffuseSpecular | Ogre::RenderPriorityGroup | protected |
mSolidsNoShadowReceive | Ogre::RenderPriorityGroup | protected |
mSplitNoShadowPasses | Ogre::RenderPriorityGroup | protected |
mSplitPassesByLightingType | Ogre::RenderPriorityGroup | protected |
mTransparents | Ogre::RenderPriorityGroup | protected |
mTransparentsUnsorted | Ogre::RenderPriorityGroup | protected |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
removePassEntry(Pass *p) | Ogre::RenderPriorityGroup | protected |
RenderPriorityGroup(RenderQueueGroup *parent, bool splitPassesByLightingType, bool splitNoShadowPasses, bool shadowCastersNotReceivers) | Ogre::RenderPriorityGroup | |
resetOrganisationModes(void) | Ogre::RenderPriorityGroup | |
setShadowCastersCannotBeReceivers(bool ind) | Ogre::RenderPriorityGroup | inline |
setSplitNoShadowPasses(bool split) | Ogre::RenderPriorityGroup | inline |
setSplitPassesByLightingType(bool split) | Ogre::RenderPriorityGroup | inline |
sort(const Camera *cam) | Ogre::RenderPriorityGroup | |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
~RenderPriorityGroup() | Ogre::RenderPriorityGroup | inline |