OGRE  1.9
Object-Oriented Graphics Rendering Engine
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Ogre::StaticGeometry::LODBucket Member List

This is the complete list of members for Ogre::StaticGeometry::LODBucket, including all inherited members.

addRenderables(RenderQueue *queue, uint8 group, Real lodValue)Ogre::StaticGeometry::LODBucket
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
assign(QueuedSubMesh *qsm, ushort atLod)Ogre::StaticGeometry::LODBucket
build(bool stencilShadows)Ogre::StaticGeometry::LODBucket
dump(std::ofstream &of) const Ogre::StaticGeometry::LODBucket
getEdgeList() const Ogre::StaticGeometry::LODBucketinline
getLod(void) const Ogre::StaticGeometry::LODBucketinline
getLodValue(void) const Ogre::StaticGeometry::LODBucketinline
getMaterialIterator(void)Ogre::StaticGeometry::LODBucket
getParent(void)Ogre::StaticGeometry::LODBucketinline
getShadowRenderableList()Ogre::StaticGeometry::LODBucketinline
isVertexProgramInUse() const Ogre::StaticGeometry::LODBucketinline
LODBucket(Region *parent, unsigned short lod, Real lodValue)Ogre::StaticGeometry::LODBucket
MaterialBucketMap typedefOgre::StaticGeometry::LODBucket
MaterialIterator typedefOgre::StaticGeometry::LODBucket
mEdgeListOgre::StaticGeometry::LODBucketprotected
mLodOgre::StaticGeometry::LODBucketprotected
mLodValueOgre::StaticGeometry::LODBucketprotected
mMaterialBucketMapOgre::StaticGeometry::LODBucketprotected
mParentOgre::StaticGeometry::LODBucketprotected
mQueuedGeometryListOgre::StaticGeometry::LODBucketprotected
mShadowRenderablesOgre::StaticGeometry::LODBucketprotected
mVertexProgramInUseOgre::StaticGeometry::LODBucketprotected
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
updateShadowRenderables(ShadowTechnique shadowTechnique, const Vector4 &lightPos, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDistance, unsigned long flags=0)Ogre::StaticGeometry::LODBucket
visitRenderables(Renderable::Visitor *visitor, bool debugRenderables)Ogre::StaticGeometry::LODBucket
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~LODBucket()Ogre::StaticGeometry::LODBucketvirtual