A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD). More...
#include <OgreStaticGeometry.h>
Public Types | |
typedef vector< GeometryBucket * > ::type | GeometryBucketList |
list of Geometry Buckets in this region More... | |
typedef VectorIterator < GeometryBucketList > | GeometryIterator |
Iterator over geometry. More... | |
Public Member Functions | |
MaterialBucket (LODBucket *parent, const String &materialName) | |
virtual | ~MaterialBucket () |
void | addRenderables (RenderQueue *queue, uint8 group, Real lodValue) |
Add children to the render queue. More... | |
void | assign (QueuedGeometry *qsm) |
Assign geometry to this bucket. More... | |
void | build (bool stencilShadows) |
Build. More... | |
void | dump (std::ofstream &of) const |
Dump contents for diagnostics. More... | |
Technique * | getCurrentTechnique (void) const |
Get the current Technique. More... | |
GeometryIterator | getGeometryIterator (void) |
Get an iterator over the contained geometry. More... | |
const MaterialPtr & | getMaterial (void) const |
Get the material for this bucket. More... | |
const String & | getMaterialName (void) const |
Get the material name. More... | |
LODBucket * | getParent (void) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables) |
Protected Types | |
typedef map< String, GeometryBucket * >::type | CurrentGeometryMap |
Protected Member Functions | |
String | getGeometryFormatString (SubMeshLodGeometryLink *geom) |
Get a packed string identifying the geometry format. More... | |
Protected Attributes | |
CurrentGeometryMap | mCurrentGeometryMap |
GeometryBucketList | mGeometryBucketList |
list of Geometry Buckets in this region More... | |
MaterialPtr | mMaterial |
Pointer to material being used. More... | |
String | mMaterialName |
Material being used. More... | |
LODBucket * | mParent |
Pointer to parent LODBucket. More... | |
Technique * | mTechnique |
Active technique. More... | |
A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD).
Definition at line 255 of file OgreStaticGeometry.h.
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protected |
Definition at line 273 of file OgreStaticGeometry.h.
list of Geometry Buckets in this region
Definition at line 259 of file OgreStaticGeometry.h.
Iterator over geometry.
Definition at line 294 of file OgreStaticGeometry.h.
Ogre::StaticGeometry::MaterialBucket::MaterialBucket | ( | LODBucket * | parent, |
const String & | materialName | ||
) |
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virtual |
void Ogre::StaticGeometry::MaterialBucket::addRenderables | ( | RenderQueue * | queue, |
uint8 | group, | ||
Real | lodValue | ||
) |
Add children to the render queue.
void Ogre::StaticGeometry::MaterialBucket::assign | ( | QueuedGeometry * | qsm | ) |
Assign geometry to this bucket.
void Ogre::StaticGeometry::MaterialBucket::build | ( | bool | stencilShadows | ) |
Build.
void Ogre::StaticGeometry::MaterialBucket::dump | ( | std::ofstream & | of | ) | const |
Dump contents for diagnostics.
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inline |
Get the current Technique.
Definition at line 298 of file OgreStaticGeometry.h.
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protected |
Get a packed string identifying the geometry format.
GeometryIterator Ogre::StaticGeometry::MaterialBucket::getGeometryIterator | ( | void | ) |
Get an iterator over the contained geometry.
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inline |
Get the material for this bucket.
Definition at line 292 of file OgreStaticGeometry.h.
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inline |
Get the material name.
Definition at line 283 of file OgreStaticGeometry.h.
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inline |
Definition at line 281 of file OgreStaticGeometry.h.
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inlineinherited |
Definition at line 96 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 102 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 108 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 113 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 119 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
operator new, with debug line info
Definition at line 68 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 73 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
placement operator new
Definition at line 79 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
array operator new, with debug line info
Definition at line 86 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 91 of file OgreMemoryAllocatedObject.h.
void Ogre::StaticGeometry::MaterialBucket::visitRenderables | ( | Renderable::Visitor * | visitor, |
bool | debugRenderables | ||
) |
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protected |
Definition at line 274 of file OgreStaticGeometry.h.
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protected |
list of Geometry Buckets in this region
Definition at line 271 of file OgreStaticGeometry.h.
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protected |
Pointer to material being used.
Definition at line 266 of file OgreStaticGeometry.h.
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protected |
Material being used.
Definition at line 264 of file OgreStaticGeometry.h.
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protected |
Pointer to parent LODBucket.
Definition at line 262 of file OgreStaticGeometry.h.
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protected |
Active technique.
Definition at line 268 of file OgreStaticGeometry.h.