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Object-Oriented Graphics Rendering Engine
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Ogre::TangentSpaceCalc Class Reference

Class for calculating a tangent space basis. More...

#include <OgreTangentSpaceCalc.h>

+ Collaboration diagram for Ogre::TangentSpaceCalc:

Classes

struct  IndexRemap
 Information about a remapped index. More...
 
struct  Result
 The result of having built a tangent space basis. More...
 
struct  VertexInfo
 

Public Types

typedef list< IndexRemap >::type IndexRemapList
 List of indexes that were remapped (split vertices). More...
 
typedef std::pair< size_t, size_t > VertexSplit
 
typedef list< VertexSplit >::type VertexSplits
 

Public Member Functions

 TangentSpaceCalc ()
 
virtual ~TangentSpaceCalc ()
 
void addIndexData (IndexData *i_in, RenderOperation::OperationType opType=RenderOperation::OT_TRIANGLE_LIST)
 Add a set of index data that references the vertex data. More...
 
Result build (VertexElementSemantic targetSemantic=VES_TANGENT, unsigned short sourceTexCoordSet=0, unsigned short index=1)
 Build a tangent space basis from the provided data. More...
 
void clear ()
 Reset the calculation object. More...
 
bool getSplitMirrored () const
 Gets whether or not to split vertices when a mirrored tangent space transition is detected. More...
 
bool getSplitRotated () const
 Sets whether or not to split vertices when tangent space rotates more than 90 degrees around a vertex. More...
 
bool getStoreParityInW () const
 Gets whether to store tangent space parity in the W of a 4-component tangent or not. More...
 
void setSplitMirrored (bool split)
 Sets whether or not to split vertices when a mirrored tangent space transition is detected (matrix parity differs). More...
 
void setSplitRotated (bool split)
 Sets whether or not to split vertices when tangent space rotates more than 90 degrees around a vertex. More...
 
void setStoreParityInW (bool enabled)
 Sets whether to store tangent space parity in the W of a 4-component tangent or not. More...
 
void setVertexData (VertexData *v_in)
 Set the incoming vertex data (which will be modified) More...
 

Protected Types

typedef vector< IndexData * >::type IndexDataList
 
typedef vector
< RenderOperation::OperationType >
::type 
OpTypeList
 
typedef vector< VertexInfo >::type VertexInfoArray
 

Protected Member Functions

void addFaceTangentSpaceToVertices (size_t indexSet, size_t faceIndex, size_t *localVertInd, const Vector3 &faceTsU, const Vector3 &faceTsV, const Vector3 &faceNorm, Result &result)
 
Real calculateAngleWeight (size_t v0, size_t v1, size_t v2)
 
void calculateFaceTangentSpace (const size_t *vertInd, Vector3 &tsU, Vector3 &tsV, Vector3 &tsN)
 Calculate face tangent space, U and V are weighted by UV area, N is normalised. More...
 
int calculateParity (const Vector3 &u, const Vector3 &v, const Vector3 &n)
 
void extendBuffers (VertexSplits &splits)
 
void insertTangents (Result &res, VertexElementSemantic targetSemantic, unsigned short sourceTexCoordSet, unsigned short index)
 
void normaliseVertices ()
 
void populateVertexArray (unsigned short sourceTexCoordSet)
 
void processFaces (Result &result)
 
void remapIndexes (Result &res)
 
template<typename T >
void remapIndexes (T *ibuf, size_t indexSet, Result &res)
 

Protected Attributes

IndexDataList mIDataList
 
OpTypeList mOpTypes
 
bool mSplitMirrored
 
bool mSplitRotated
 
bool mStoreParityInW
 
VertexDatamVData
 
VertexInfoArray mVertexArray
 

Detailed Description

Class for calculating a tangent space basis.

Definition at line 49 of file OgreTangentSpaceCalc.h.

Member Typedef Documentation

Definition at line 187 of file OgreTangentSpaceCalc.h.

List of indexes that were remapped (split vertices).

Definition at line 72 of file OgreTangentSpaceCalc.h.

Definition at line 211 of file OgreTangentSpaceCalc.h.

typedef std::pair<size_t, size_t> Ogre::TangentSpaceCalc::VertexSplit

Definition at line 55 of file OgreTangentSpaceCalc.h.

Constructor & Destructor Documentation

Ogre::TangentSpaceCalc::TangentSpaceCalc ( )
virtual Ogre::TangentSpaceCalc::~TangentSpaceCalc ( )
virtual

Member Function Documentation

void Ogre::TangentSpaceCalc::addFaceTangentSpaceToVertices ( size_t  indexSet,
size_t  faceIndex,
size_t *  localVertInd,
const Vector3 faceTsU,
const Vector3 faceTsV,
const Vector3 faceNorm,
Result result 
)
protected
void Ogre::TangentSpaceCalc::addIndexData ( IndexData i_in,
RenderOperation::OperationType  opType = RenderOperation::OT_TRIANGLE_LIST 
)

Add a set of index data that references the vertex data.

This might be modified if there are vertex splits.

Result Ogre::TangentSpaceCalc::build ( VertexElementSemantic  targetSemantic = VES_TANGENT,
unsigned short  sourceTexCoordSet = 0,
unsigned short  index = 1 
)

Build a tangent space basis from the provided data.

Remarks
Only indexed triangle lists are allowed. Strips and fans cannot be supported because it may be necessary to split the geometry up to respect deviances in the tangent space basis better.
Parameters
targetSemanticThe semantic to store the tangents in. Defaults to the explicit tangent binding, but note that this is only usable on more modern hardware (Shader Model 2), so if you need portability with older cards you should change this to a texture coordinate binding instead.
sourceTexCoordSetThe texture coordinate index which should be used as the source of 2D texture coordinates, with which to calculate the tangents.
indexThe element index, ie the texture coordinate set which should be used to store the 3D coordinates representing a tangent vector per vertex, if targetSemantic is VES_TEXTURE_COORDINATES. If this already exists, it will be overwritten.
Returns
A structure containing the results of the tangent space build. Vertex data will always be modified but it's also possible that the index data could be adjusted. This happens when mirroring is used on a mesh, which causes the tangent space to be inverted on opposite sides of an edge. This is discontinuous, therefore the vertices have to be split along this edge, resulting in new vertices.
Real Ogre::TangentSpaceCalc::calculateAngleWeight ( size_t  v0,
size_t  v1,
size_t  v2 
)
protected
void Ogre::TangentSpaceCalc::calculateFaceTangentSpace ( const size_t *  vertInd,
Vector3 tsU,
Vector3 tsV,
Vector3 tsN 
)
protected

Calculate face tangent space, U and V are weighted by UV area, N is normalised.

int Ogre::TangentSpaceCalc::calculateParity ( const Vector3 u,
const Vector3 v,
const Vector3 n 
)
protected
void Ogre::TangentSpaceCalc::clear ( )

Reset the calculation object.

void Ogre::TangentSpaceCalc::extendBuffers ( VertexSplits splits)
protected
bool Ogre::TangentSpaceCalc::getSplitMirrored ( ) const
inline

Gets whether or not to split vertices when a mirrored tangent space transition is detected.

Definition at line 136 of file OgreTangentSpaceCalc.h.

bool Ogre::TangentSpaceCalc::getSplitRotated ( ) const
inline

Sets whether or not to split vertices when tangent space rotates more than 90 degrees around a vertex.

Definition at line 156 of file OgreTangentSpaceCalc.h.

bool Ogre::TangentSpaceCalc::getStoreParityInW ( ) const
inline

Gets whether to store tangent space parity in the W of a 4-component tangent or not.

Definition at line 115 of file OgreTangentSpaceCalc.h.

void Ogre::TangentSpaceCalc::insertTangents ( Result res,
VertexElementSemantic  targetSemantic,
unsigned short  sourceTexCoordSet,
unsigned short  index 
)
protected
void Ogre::TangentSpaceCalc::normaliseVertices ( )
protected
void Ogre::TangentSpaceCalc::populateVertexArray ( unsigned short  sourceTexCoordSet)
protected
void Ogre::TangentSpaceCalc::processFaces ( Result result)
protected
void Ogre::TangentSpaceCalc::remapIndexes ( Result res)
protected
template<typename T >
void Ogre::TangentSpaceCalc::remapIndexes ( T *  ibuf,
size_t  indexSet,
Result res 
)
inlineprotected
void Ogre::TangentSpaceCalc::setSplitMirrored ( bool  split)
inline

Sets whether or not to split vertices when a mirrored tangent space transition is detected (matrix parity differs).

Remarks
This defaults to 'off' because it's the safest option; tangents will be interpolated in all cases even if they don't agree around a vertex, so artefacts will be smoothed out. When you're using art assets of unknown quality this can avoid extra seams on the visible surface. However, if your artists are good, they will be hiding texture seams in folds of the model and thus you can turn this option on, which will prevent the results of those seams from getting smoothed into other areas, which is exactly what you want.
Note
This option is automatically disabled if you provide any strip or fan based geometry.

Definition at line 131 of file OgreTangentSpaceCalc.h.

void Ogre::TangentSpaceCalc::setSplitRotated ( bool  split)
inline

Sets whether or not to split vertices when tangent space rotates more than 90 degrees around a vertex.

Remarks
This defaults to 'off' because it's the safest option; tangents will be interpolated in all cases even if they don't agree around a vertex, so artefacts will be smoothed out. When you're using art assets of unknown quality this can avoid extra seams on the visible surface. However, if your artists are good, they will be hiding texture inconsistencies in folds of the model and thus you can turn this option on, which will prevent the results of those seams from getting smoothed into other areas, which is exactly what you want.
Note
This option is automatically disabled if you provide any strip or fan based geometry.

Definition at line 152 of file OgreTangentSpaceCalc.h.

void Ogre::TangentSpaceCalc::setStoreParityInW ( bool  enabled)
inline

Sets whether to store tangent space parity in the W of a 4-component tangent or not.

Remarks
The default element format to use is VET_FLOAT3 which is enough to accurately deal with tangents that do not involve any texture coordinate mirroring. If you wish to allow UV mirroring in your model, you must enable 4-component tangents using this method, and the 'w' co-ordinate will be populated with the parity of the triangle (+1 or -1), which will allow you to generate the bitangent properly.
Parameters
enabledtrue to enable 4-component tangents (default false). If you enable this, you will probably also want to enable mirror splitting (see setSplitMirrored), and your shader must understand how to deal with the parity.

Definition at line 112 of file OgreTangentSpaceCalc.h.

void Ogre::TangentSpaceCalc::setVertexData ( VertexData v_in)

Set the incoming vertex data (which will be modified)

Member Data Documentation

IndexDataList Ogre::TangentSpaceCalc::mIDataList
protected

Definition at line 189 of file OgreTangentSpaceCalc.h.

OpTypeList Ogre::TangentSpaceCalc::mOpTypes
protected

Definition at line 190 of file OgreTangentSpaceCalc.h.

bool Ogre::TangentSpaceCalc::mSplitMirrored
protected

Definition at line 191 of file OgreTangentSpaceCalc.h.

bool Ogre::TangentSpaceCalc::mSplitRotated
protected

Definition at line 192 of file OgreTangentSpaceCalc.h.

bool Ogre::TangentSpaceCalc::mStoreParityInW
protected

Definition at line 193 of file OgreTangentSpaceCalc.h.

VertexData* Ogre::TangentSpaceCalc::mVData
protected

Definition at line 186 of file OgreTangentSpaceCalc.h.

VertexInfoArray Ogre::TangentSpaceCalc::mVertexArray
protected

Definition at line 212 of file OgreTangentSpaceCalc.h.


The documentation for this class was generated from the following file: