OGRE  1.9
Object-Oriented Graphics Rendering Engine
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Ogre::TerrainGroup Member List

This is the complete list of members for Ogre::TerrainGroup, including all inherited members.

AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
autoUpdateLod(long x, long y, bool synchronous, const Any &data)Ogre::TerrainGroup
autoUpdateLodAll(bool synchronous, const Any &data)Ogre::TerrainGroup
boxIntersects(const AxisAlignedBox &box, TerrainList *resultList) const Ogre::TerrainGroup
canHandleRequest(const WorkQueue::Request *req, const WorkQueue *srcQ)Ogre::TerrainGroupvirtual
canHandleResponse(const WorkQueue::Response *res, const WorkQueue *srcQ)Ogre::TerrainGroupvirtual
CHUNK_IDOgre::TerrainGroupstatic
CHUNK_VERSIONOgre::TerrainGroupstatic
connectNeighbour(TerrainSlot *slot, long offsetx, long offsety)Ogre::TerrainGroupprotected
ConstTerrainIterator typedefOgre::TerrainGroup
convertTerrainSlotToWorldPosition(long x, long y, Vector3 *pos) const Ogre::TerrainGroup
convertWorldPositionToTerrainSlot(const Vector3 &pos, long *x, long *y) const Ogre::TerrainGroup
decreaseLodLevel(long x, long y)Ogre::TerrainGroup
defineTerrain(long x, long y)Ogre::TerrainGroupvirtual
defineTerrain(long x, long y, float constantHeight)Ogre::TerrainGroupvirtual
defineTerrain(long x, long y, const Terrain::ImportData *importData)Ogre::TerrainGroupvirtual
defineTerrain(long x, long y, const Image *img, const Terrain::LayerInstanceList *layers=0)Ogre::TerrainGroupvirtual
defineTerrain(long x, long y, const float *pFloat, const Terrain::LayerInstanceList *layers=0)Ogre::TerrainGroupvirtual
defineTerrain(long x, long y, const String &filename)Ogre::TerrainGroupvirtual
freeTemporaryResources()Ogre::TerrainGroup
generateFilename(long x, long y) const Ogre::TerrainGroup
getAlignment() const Ogre::TerrainGroupinlinevirtual
getDefaultImportSettings()Ogre::TerrainGroupinlinevirtual
getFilenameExtension() const Ogre::TerrainGroupinline
getFilenamePrefix() const Ogre::TerrainGroupinline
getHeightAtWorldPosition(Real x, Real y, Real z, Terrain **ppTerrain=0)Ogre::TerrainGroup
getHeightAtWorldPosition(const Vector3 &pos, Terrain **ppTerrain=0)Ogre::TerrainGroup
getOrigin() const Ogre::TerrainGroupinlinevirtual
getResourceGroup() const Ogre::TerrainGroupinline
getSceneManager() const Ogre::TerrainGroupinlinevirtual
getTerrain(long x, long y) const Ogre::TerrainGroupvirtual
getTerrainDefinition(long x, long y) const Ogre::TerrainGroupvirtual
getTerrainIterator()Ogre::TerrainGroup
getTerrainIterator() const Ogre::TerrainGroup
getTerrainSize() const Ogre::TerrainGroupinlinevirtual
getTerrainSlot(long x, long y, bool createIfMissing)Ogre::TerrainGroupprotected
getTerrainSlot(long x, long y) const Ogre::TerrainGroupprotected
getTerrainSlotPosition(long x, long y)Ogre::TerrainGroupprotected
getTerrainWorldSize() const Ogre::TerrainGroupinlinevirtual
handleRequest(const WorkQueue::Request *req, const WorkQueue *srcQ)Ogre::TerrainGroupvirtual
handleResponse(const WorkQueue::Response *res, const WorkQueue *srcQ)Ogre::TerrainGroupvirtual
increaseLodLevel(long x, long y, bool synchronous=false)Ogre::TerrainGroup
isDerivedDataUpdateInProgress() const Ogre::TerrainGroup
loadAllTerrains(bool synchronous=false)Ogre::TerrainGroupvirtual
loadGroupDefinition(const String &filename)Ogre::TerrainGroup
loadGroupDefinition(StreamSerialiser &stream)Ogre::TerrainGroup
loadTerrain(long x, long y, bool synchronous=false)Ogre::TerrainGroupvirtual
loadTerrainImpl(TerrainSlot *slot, bool synchronous)Ogre::TerrainGroupprotected
mAlignmentOgre::TerrainGroupprotected
mAutoUpdateLodOgre::TerrainGroupprotected
mBufferAllocatorOgre::TerrainGroupprotected
mDefaultImportDataOgre::TerrainGroupprotected
mFilenameExtensionOgre::TerrainGroupprotected
mFilenamePrefixOgre::TerrainGroupprotected
mOriginOgre::TerrainGroupprotected
mResourceGroupOgre::TerrainGroupprotected
mSceneManagerOgre::TerrainGroupprotected
mTerrainSizeOgre::TerrainGroupprotected
mTerrainSlotsOgre::TerrainGroupprotected
mTerrainWorldSizeOgre::TerrainGroupprotected
mWorkQueueChannelOgre::TerrainGroupprotected
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
packIndex(long x, long y) const Ogre::TerrainGroup
rayIntersects(const Ray &ray, Real distanceLimit=0) const Ogre::TerrainGroup
removeAllTerrains()Ogre::TerrainGroup
removeTerrain(long x, long y)Ogre::TerrainGroupvirtual
RequestHandler()Ogre::WorkQueue::RequestHandlerinline
ResponseHandler()Ogre::WorkQueue::ResponseHandlerinline
saveAllTerrains(bool onlyIfModified, bool replaceManualFilenames=true)Ogre::TerrainGroup
saveGroupDefinition(const String &filename)Ogre::TerrainGroup
saveGroupDefinition(StreamSerialiser &stream)Ogre::TerrainGroup
setAutoUpdateLod(TerrainAutoUpdateLod *updater)Ogre::TerrainGroup
setFilenameConvention(const String &prefix, const String &extension)Ogre::TerrainGroup
setFilenameExtension(const String &extension)Ogre::TerrainGroup
setFilenamePrefix(const String &prefix)Ogre::TerrainGroup
setOrigin(const Vector3 &pos)Ogre::TerrainGroupvirtual
setResourceGroup(const String &grp)Ogre::TerrainGroupinline
setTerrainSize(uint16 newTerrainSize)Ogre::TerrainGroupvirtual
setTerrainWorldSize(Real newWorldSize)Ogre::TerrainGroupvirtual
sphereIntersects(const Sphere &sphere, TerrainList *resultList) const Ogre::TerrainGroup
TerrainGroup(SceneManager *sm, Terrain::Alignment align, uint16 terrainSize, Real terrainWorldSize)Ogre::TerrainGroup
TerrainGroup(SceneManager *sm)Ogre::TerrainGroup
TerrainIterator typedefOgre::TerrainGroup
TerrainList typedefOgre::TerrainGroup
TerrainSlotMap typedefOgre::TerrainGroup
unloadTerrain(long x, long y)Ogre::TerrainGroupvirtual
unpackIndex(uint32 key, long *x, long *y)Ogre::TerrainGroup
update(bool synchronous=false)Ogre::TerrainGroup
updateDerivedData(bool synchronous=false, uint8 typeMask=0xFF)Ogre::TerrainGroup
updateGeometry()Ogre::TerrainGroup
WORKQUEUE_LOAD_REQUESTOgre::TerrainGroupstatic
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~RequestHandler()Ogre::WorkQueue::RequestHandlerinlinevirtual
~ResponseHandler()Ogre::WorkQueue::ResponseHandlerinlinevirtual
~TerrainGroup()Ogre::TerrainGroupvirtual