Summary class collecting together vertex source information. More...
#include <OgreVertexIndexData.h>
Classes | |
struct | HardwareAnimationData |
Struct used to hold hardware morph / pose vertex data information. More... | |
Public Types | |
typedef vector < HardwareAnimationData > ::type | HardwareAnimationDataList |
Public Member Functions | |
VertexData (HardwareBufferManagerBase *mgr=0) | |
Constructor. More... | |
VertexData (VertexDeclaration *dcl, VertexBufferBinding *bind) | |
Constructor. More... | |
~VertexData () | |
ushort | allocateHardwareAnimationElements (ushort count, bool animateNormals) |
Allocate elements to serve a holder of morph / pose target data for hardware morphing / pose blending. More... | |
VertexData * | clone (bool copyData=true, HardwareBufferManagerBase *mgr=0) const |
Clones this vertex data, potentially including replicating any vertex buffers. More... | |
void | closeGapsInBindings (void) |
Remove any gaps in the vertex buffer bindings. More... | |
void | convertPackedColour (VertexElementType srcType, VertexElementType destType) |
Convert all packed colour values (VET_COLOUR_*) in buffers used to another type. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
void | prepareForShadowVolume (void) |
Modifies the vertex data to be suitable for use for rendering shadow geometry. More... | |
void | removeUnusedBuffers (void) |
Remove all vertex buffers that never used by the vertex declaration. More... | |
void | reorganiseBuffers (VertexDeclaration *newDeclaration, const BufferUsageList &bufferUsage, HardwareBufferManagerBase *mgr=0) |
Reorganises the data in the vertex buffers according to the new vertex declaration passed in. More... | |
void | reorganiseBuffers (VertexDeclaration *newDeclaration, HardwareBufferManagerBase *mgr=0) |
Reorganises the data in the vertex buffers according to the new vertex declaration passed in. More... | |
Public Attributes | |
HardwareVertexBufferSharedPtr | hardwareShadowVolWBuffer |
Additional shadow volume vertex buffer storage. More... | |
HardwareAnimationDataList | hwAnimationDataList |
VertexElements used for hardware morph / pose animation. More... | |
size_t | hwAnimDataItemsUsed |
Number of hardware animation data items used. More... | |
bool | mDeleteDclBinding |
Whether this class should delete the declaration and binding. More... | |
VertexBufferBinding * | vertexBufferBinding |
The vertex buffer bindings to be used. More... | |
size_t | vertexCount |
The number of vertices used in this operation. More... | |
VertexDeclaration * | vertexDeclaration |
Declaration of the vertex to be used in this operation. More... | |
size_t | vertexStart |
The base vertex index to start from. More... | |
Private Member Functions | |
VertexData (const VertexData &rhs) | |
Protected copy constructor, to prevent misuse. More... | |
VertexData & | operator= (const VertexData &rhs) |
Protected operator=, to prevent misuse. More... | |
Private Attributes | |
HardwareBufferManagerBase * | mMgr |
Summary class collecting together vertex source information.
Definition at line 49 of file OgreVertexIndexData.h.
Definition at line 99 of file OgreVertexIndexData.h.
|
private |
Protected copy constructor, to prevent misuse.
Ogre::VertexData::VertexData | ( | HardwareBufferManagerBase * | mgr = 0 | ) |
Constructor.
mgr | Optional HardwareBufferManager from which to create resources |
Ogre::VertexData::VertexData | ( | VertexDeclaration * | dcl, |
VertexBufferBinding * | bind | ||
) |
Constructor.
dcl | The VertexDeclaration to use |
bind | The VertexBufferBinding to use |
Ogre::VertexData::~VertexData | ( | ) |
Allocate elements to serve a holder of morph / pose target data for hardware morphing / pose blending.
VertexData* Ogre::VertexData::clone | ( | bool | copyData = true , |
HardwareBufferManagerBase * | mgr = 0 |
||
) | const |
Clones this vertex data, potentially including replicating any vertex buffers.
copyData | Whether to create new vertex buffers too or just reference the existing ones |
mgr | If supplied, the buffer manager through which copies should be made |
void Ogre::VertexData::closeGapsInBindings | ( | void | ) |
Remove any gaps in the vertex buffer bindings.
void Ogre::VertexData::convertPackedColour | ( | VertexElementType | srcType, |
VertexElementType | destType | ||
) |
Convert all packed colour values (VET_COLOUR_*) in buffers used to another type.
srcType | The source colour type to assume if the ambiguous VET_COLOUR is encountered. |
destType | The destination colour type, must be VET_COLOUR_ABGR or VET_COLOUR_ARGB. |
|
inlineinherited |
Definition at line 96 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 102 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 108 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 113 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 119 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
operator new, with debug line info
Definition at line 68 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 73 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
placement operator new
Definition at line 79 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
array operator new, with debug line info
Definition at line 86 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 91 of file OgreMemoryAllocatedObject.h.
|
private |
Protected operator=, to prevent misuse.
void Ogre::VertexData::prepareForShadowVolume | ( | void | ) |
Modifies the vertex data to be suitable for use for rendering shadow geometry.
void Ogre::VertexData::removeUnusedBuffers | ( | void | ) |
Remove all vertex buffers that never used by the vertex declaration.
void Ogre::VertexData::reorganiseBuffers | ( | VertexDeclaration * | newDeclaration, |
const BufferUsageList & | bufferUsage, | ||
HardwareBufferManagerBase * | mgr = 0 |
||
) |
Reorganises the data in the vertex buffers according to the new vertex declaration passed in.
Note that new vertex buffers are created and written to, so if the buffers being referenced by this vertex data object are also used by others, then the original buffers will not be damaged by this operation. Once this operation has completed, the new declaration passed in will overwrite the current one.
newDeclaration | The vertex declaration which will be used for the reorganised buffer state. Note that the new declaration must not include any elements which do not already exist in the current declaration; you can drop elements by excluding them from the declaration if you wish, however. |
bufferUsage | Vector of usage flags which indicate the usage options for each new vertex buffer created. The indexes of the entries must correspond to the buffer binding values referenced in the declaration. |
mgr | Optional pointer to the manager to use to create new declarations and buffers etc. If not supplied, the HardwareBufferManager singleton will be used |
void Ogre::VertexData::reorganiseBuffers | ( | VertexDeclaration * | newDeclaration, |
HardwareBufferManagerBase * | mgr = 0 |
||
) |
Reorganises the data in the vertex buffers according to the new vertex declaration passed in.
Note that new vertex buffers are created and written to, so if the buffers being referenced by this vertex data object are also used by others, then the original buffers will not be damaged by this operation. Once this operation has completed, the new declaration passed in will overwrite the current one. This version of the method derives the buffer usages from the existing buffers, by using the 'most flexible' usage from the equivalent sources.
newDeclaration | The vertex declaration which will be used for the reorganised buffer state. Note that the new delcaration must not include any elements which do not already exist in the current declaration; you can drop elements by excluding them from the declaration if you wish, however. |
mgr | Optional pointer to the manager to use to create new declarations and buffers etc. If not supplied, the HardwareBufferManager singleton will be used |
HardwareVertexBufferSharedPtr Ogre::VertexData::hardwareShadowVolWBuffer |
Additional shadow volume vertex buffer storage.
Definition at line 146 of file OgreVertexIndexData.h.
HardwareAnimationDataList Ogre::VertexData::hwAnimationDataList |
VertexElements used for hardware morph / pose animation.
Definition at line 101 of file OgreVertexIndexData.h.
size_t Ogre::VertexData::hwAnimDataItemsUsed |
Number of hardware animation data items used.
Definition at line 103 of file OgreVertexIndexData.h.
bool Ogre::VertexData::mDeleteDclBinding |
Whether this class should delete the declaration and binding.
Definition at line 86 of file OgreVertexIndexData.h.
|
private |
Definition at line 57 of file OgreVertexIndexData.h.
VertexBufferBinding* Ogre::VertexData::vertexBufferBinding |
The vertex buffer bindings to be used.
Definition at line 84 of file OgreVertexIndexData.h.
size_t Ogre::VertexData::vertexCount |
The number of vertices used in this operation.
Definition at line 90 of file OgreVertexIndexData.h.
VertexDeclaration* Ogre::VertexData::vertexDeclaration |
Declaration of the vertex to be used in this operation.
Definition at line 80 of file OgreVertexIndexData.h.
size_t Ogre::VertexData::vertexStart |
The base vertex index to start from.
Definition at line 88 of file OgreVertexIndexData.h.