A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated. More...
#include <OgreEdgeListBuilder.h>
Public Attributes | |
size_t | index |
Location of point in euclidean space. More... | |
size_t | indexSet |
The vertex set this came from. More... | |
size_t | originalIndex |
The index set this was referenced (first) from. More... | |
Vector3 | position |
size_t | vertexSet |
Place of vertex in common vertex list. More... | |
A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated.
In order to properly evaluate the surface properties, a single common vertex is used for these duplicates, and the faces hold the detail of the duplicated vertices.
Definition at line 209 of file OgreEdgeListBuilder.h.
size_t Ogre::EdgeListBuilder::CommonVertex::index |
Location of point in euclidean space.
Definition at line 211 of file OgreEdgeListBuilder.h.
size_t Ogre::EdgeListBuilder::CommonVertex::indexSet |
The vertex set this came from.
Definition at line 213 of file OgreEdgeListBuilder.h.
size_t Ogre::EdgeListBuilder::CommonVertex::originalIndex |
The index set this was referenced (first) from.
Definition at line 214 of file OgreEdgeListBuilder.h.
Vector3 Ogre::EdgeListBuilder::CommonVertex::position |
Definition at line 210 of file OgreEdgeListBuilder.h.
size_t Ogre::EdgeListBuilder::CommonVertex::vertexSet |
Place of vertex in common vertex list.
Definition at line 212 of file OgreEdgeListBuilder.h.