Structure containing the configuration for one shadow texture. More...
#include <OgreShadowTextureManager.h>
Public Member Functions | |
ShadowTextureConfig () | |
Public Attributes | |
uint16 | depthBufferPoolId |
PixelFormat | format |
unsigned int | fsaa |
unsigned int | height |
unsigned int | width |
Structure containing the configuration for one shadow texture.
Definition at line 52 of file OgreShadowTextureManager.h.
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inline |
Definition at line 60 of file OgreShadowTextureManager.h.
uint16 Ogre::ShadowTextureConfig::depthBufferPoolId |
Definition at line 58 of file OgreShadowTextureManager.h.
PixelFormat Ogre::ShadowTextureConfig::format |
Definition at line 56 of file OgreShadowTextureManager.h.
unsigned int Ogre::ShadowTextureConfig::fsaa |
Definition at line 57 of file OgreShadowTextureManager.h.
unsigned int Ogre::ShadowTextureConfig::height |
Definition at line 55 of file OgreShadowTextureManager.h.
unsigned int Ogre::ShadowTextureConfig::width |
Definition at line 54 of file OgreShadowTextureManager.h.