OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreAnimationTrack.h File Reference
#include "OgrePrerequisites.h"
#include "OgreHeaderPrefix.h"
#include "OgreSimpleSpline.h"
#include "OgreRotationalSpline.h"
#include "OgrePose.h"
#include "OgreHeaderSuffix.h"
+ Include dependency graph for OgreAnimationTrack.h:
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Go to the source code of this file.

Classes

class  Ogre::AnimationTrack
 A 'track' in an animation sequence, i.e. More...
 
class  Ogre::AnimationTrack::Listener
 Listener allowing you to override certain behaviour of a track, for example to drive animation procedurally. More...
 
class  Ogre::NodeAnimationTrack
 Specialised AnimationTrack for dealing with node transforms. More...
 
struct  Ogre::NodeAnimationTrack::Splines
 
class  Ogre::NumericAnimationTrack
 Specialised AnimationTrack for dealing with generic animable values. More...
 
class  Ogre::OldNodeAnimationTrack
 Specialised AnimationTrack for dealing with node transforms. More...
 
struct  Ogre::OldNodeAnimationTrack::Splines
 
class  Ogre::TimeIndex
 Time index object used to search keyframe at the given position. More...
 
class  Ogre::VertexAnimationTrack
 Specialised AnimationTrack for dealing with changing vertex position information. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Enumerations

enum  Ogre::VertexAnimationType { Ogre::VAT_NONE = 0, Ogre::VAT_MORPH = 1, Ogre::VAT_POSE = 2 }
 Type of vertex animation. More...