OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreArrayConfig.h File Reference
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 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Macros

#define ARRAY_INT_ZERO   0
 
#define ARRAY_PACKED_REALS   1
 
#define CastArrayToReal(outFloatPtr, arraySimd)   (*(outFloatPtr) = arraySimd)
 Input must be 16-byte aligned. More...
 
#define CastIntToReal(x)   (x)
 
#define CastRealToInt(x)   (x)
 
#define ogre_madd(a, b, c)   ( (c) + ( (a) * (b) ) )
 
#define OGRE_PREFETCH_NTA(x)   ((void)0)
 
#define OGRE_PREFETCH_SLOT_DISTANCE   0
 
#define OGRE_PREFETCH_T0(x)   ((void)0)
 
#define OGRE_PREFETCH_T1(x)   ((void)0)
 
#define OGRE_PREFETCH_T2(x)   ((void)0)
 

Typedefs

typedef uint32 Ogre::ArrayInt
 
typedef bool Ogre::ArrayMaskI
 
typedef bool Ogre::ArrayMaskR
 
typedef Radian Ogre::ArrayRadian
 
typedef Real Ogre::ArrayReal
 

Macro Definition Documentation

#define ARRAY_INT_ZERO   0

Definition at line 168 of file OgreArrayConfig.h.

#define CastArrayToReal (   outFloatPtr,
  arraySimd 
)    (*(outFloatPtr) = arraySimd)

Input must be 16-byte aligned.

Definition at line 171 of file OgreArrayConfig.h.

#define CastIntToReal (   x)    (x)

Definition at line 158 of file OgreArrayConfig.h.

#define CastRealToInt (   x)    (x)

Definition at line 159 of file OgreArrayConfig.h.

#define ogre_madd (   a,
  b,
 
)    ( (c) + ( (a) * (b) ) )

Definition at line 161 of file OgreArrayConfig.h.

#define OGRE_PREFETCH_NTA (   x)    ((void)0)

Definition at line 166 of file OgreArrayConfig.h.

#define OGRE_PREFETCH_SLOT_DISTANCE   0

Definition at line 175 of file OgreArrayConfig.h.

#define OGRE_PREFETCH_T0 (   x)    ((void)0)

Definition at line 163 of file OgreArrayConfig.h.

#define OGRE_PREFETCH_T1 (   x)    ((void)0)

Definition at line 164 of file OgreArrayConfig.h.

#define OGRE_PREFETCH_T2 (   x)    ((void)0)

Definition at line 165 of file OgreArrayConfig.h.