OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreArrayMemoryManager.h File Reference
#include "OgrePrerequisites.h"
#include <stddef.h>
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Classes

class  Ogre::ArrayMemoryManager
 Abstract memory manager for managing large chunks of contiguous memory, optimized for SoA (Structure of Arrays) implementations. More...
 
class  Ogre::ArrayMemoryManager::RebaseListener
 When mUsedMemory >= mMaxMemory (that is, we've exhausted all our preallocated memory) ArrayMemoryManager will proceed to reallocate all memory. More...
 
class  Ogre::NodeArrayMemoryManager
 Implementation to create the Transform variables needed by Nodes & SceneNodes. More...
 
class  Ogre::ObjectDataArrayMemoryManager
 Implementation to create the ObjectData variables needed by MovableObjects. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Typedefs

typedef void(* Ogre::CleanupRoutines )(char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)
 
typedef vector< char * >::type Ogre::MemoryPoolVec
 

Functions

void Ogre::cleanerArrayAabb (char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)
 
void Ogre::cleanerArrayQuaternion (char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)
 
void Ogre::cleanerArrayVector3 (char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)
 
void Ogre::cleanerFlat (char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)