OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreBarrier.h File Reference
#include "OgrePlatform.h"
+ Include dependency graph for OgreBarrier.h:

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class  Ogre::Barrier
 A barrier is a synchronization mechanism where multiple threads wait until all of them have reached the barrier sync point before continuing. More...



This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/



typedef void * HANDLE
typedef long LONG

Typedef Documentation

typedef void* HANDLE

Definition at line 37 of file OgreBarrier.h.

typedef long LONG

Definition at line 36 of file OgreBarrier.h.