OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreBillboardSet.h File Reference
#include "OgrePrerequisites.h"
#include "OgreMovableObject.h"
#include "OgreRenderable.h"
#include "OgreRadixSort.h"
#include "OgreCommon.h"
#include "OgreResourceGroupManager.h"
#include "OgreRenderQueue.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
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Go to the source code of this file.

Classes

class  Ogre::BillboardSet
 A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material and which are fairly close proximity to each other. More...
 
struct  Ogre::BillboardSet::SortByDirectionFunctor
 Sort by direction functor. More...
 
struct  Ogre::BillboardSet::SortByDistanceFunctor
 Sort by distance functor. More...
 
class  Ogre::BillboardSetFactory
 Factory object for creating BillboardSet instances. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Enumerations

enum  Ogre::BillboardOrigin {
  Ogre::BBO_TOP_LEFT, Ogre::BBO_TOP_CENTER, Ogre::BBO_TOP_RIGHT, Ogre::BBO_CENTER_LEFT,
  Ogre::BBO_CENTER, Ogre::BBO_CENTER_RIGHT, Ogre::BBO_BOTTOM_LEFT, Ogre::BBO_BOTTOM_CENTER,
  Ogre::BBO_BOTTOM_RIGHT
}
 Enum covering what exactly a billboard's position means (center, top-left etc). More...
 
enum  Ogre::BillboardRotationType { Ogre::BBR_VERTEX, Ogre::BBR_TEXCOORD }
 The rotation type of billboard. More...
 
enum  Ogre::BillboardType {
  Ogre::BBT_POINT, Ogre::BBT_ORIENTED_COMMON, Ogre::BBT_ORIENTED_SELF, Ogre::BBT_PERPENDICULAR_COMMON,
  Ogre::BBT_PERPENDICULAR_SELF
}
 The type of billboard to use. More...