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Object-Oriented Graphics Rendering Engine
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OgreBoneArrayMemoryManager.h
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1 /*
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4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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28 #ifndef _BoneArrayMemoryManager_H_
29 #define _BoneArrayMemoryManager_H_
30 
31 #include "OgreArrayMemoryManager.h"
32 
33 namespace Ogre
34 {
49  {
50  protected:
52  virtual void slotsRecreated( size_t prevNumSlots );
53 
54  public:
56  {
57  Owner = 0,
67  NumMemoryTypes
68  };
69 
70  static const size_t ElementsMemSize[NumMemoryTypes];
71  static const CleanupRoutines BoneCleanupRoutines[NumMemoryTypes];
72 
74  BoneArrayMemoryManager(uint16 depthLevel, size_t hintMaxNodes,
75  size_t cleanupThreshold=100,
76  size_t maxHardLimit=MAX_MEMORY_SLOTS,
77  RebaseListener *rebaseListener=0 );
78 
84  void createNewNode( BoneTransform &outTransform );
85 
92  void destroyNode( BoneTransform &inOutTransform );
93 
102  size_t getFirstNode( BoneTransform &outTransform );
103  };
104 
107 }
108 
109 #endif
When mUsedMemory >= mMaxMemory (that is, we've exhausted all our preallocated memory) ArrayMemoryMana...
#define _OgreExport
Definition: OgrePlatform.h:255
Implementation to create the Transform variables needed by Bones.
Abstract memory manager for managing large chunks of contiguous memory, optimized for SoA (Structure ...
Represents the transform of a single object, arranged in SoA (Structure of Arrays) ...
void(* CleanupRoutines)(char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)
unsigned short uint16
Definition: OgrePlatform.h:421