OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreD3D11HLSLProgram.h File Reference
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Classes

class  Ogre::D3D11HLSLProgram
 Specialization of HighLevelGpuProgram to provide support for D3D11 High-Level Shader Language (HLSL). More...
 
struct  Ogre::D3D11HLSLProgram::BufferInfo
 
class  Ogre::D3D11HLSLProgram::CmdColumnMajorMatrices
 Command object for setting matrix packing in column-major order. More...
 
class  Ogre::D3D11HLSLProgram::CmdEnableBackwardsCompatibility
 Command object for setting backwards compatibility. More...
 
class  Ogre::D3D11HLSLProgram::CmdEntryPoint
 Command object for setting entry point. More...
 
class  Ogre::D3D11HLSLProgram::CmdPreprocessorDefines
 Command object for setting macro defines. More...
 
class  Ogre::D3D11HLSLProgram::CmdTarget
 Command object for setting target assembler. More...
 
struct  Ogre::D3D11HLSLProgram::GpuConstantDefinitionWithName
 
struct  Ogre::D3D11HLSLProgram::MemberTypeName
 
struct  Ogre::D3D11HLSLProgram::ShaderVarWithPosInBuf
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Macros

#define INVALID_IDX   (unsigned int)-1
 

Typedefs

typedef vector< byte >::type Ogre::MicroCode
 

Macro Definition Documentation

#define INVALID_IDX   (unsigned int)-1