OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreD3D11RenderSystem.h File Reference
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Classes

class  Ogre::D3D11RenderSystem
 Implementation of DirectX11 as a rendering system. More...
 
struct  Ogre::D3D11RenderSystem::sD3DTextureStageDesc
 structure holding texture unit settings for every stage More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Macros

#define MAX_LIGHTS   8
 

Macro Definition Documentation

#define MAX_LIGHTS   8

Definition at line 38 of file OgreD3D11RenderSystem.h.