OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreD3D9Prerequisites.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 #ifndef __D3D9PREREQUISITES_H__
29 #define __D3D9PREREQUISITES_H__
30 
31 #include "OgrePrerequisites.h"
32 #ifdef __MINGW32__
33 # include "WIN32/OgreMinGWSupport.h" // extra defines for MinGW to deal with DX SDK
34 #endif
35 
37 
38 #if OGRE_THREAD_SUPPORT
39 # define OGRE_LOCK_RECURSIVE_MUTEX(name) name.lock();
40 # define OGRE_UNLOCK_RECURSIVE_MUTEX(name) name.unlock();
41 #else
42 # define OGRE_LOCK_RECURSIVE_MUTEX(name)
43 # define OGRE_UNLOCK_RECURSIVE_MUTEX(name)
44 #endif
45 
46 #if OGRE_THREAD_SUPPORT == 1
47 # define D3D9_DEVICE_ACCESS_LOCK OGRE_LOCK_RECURSIVE_MUTEX(msDeviceAccessMutex);
48 # define D3D9_DEVICE_ACCESS_UNLOCK OGRE_UNLOCK_RECURSIVE_MUTEX(msDeviceAccessMutex);
49 # define D3D9_DEVICE_ACCESS_CRITICAL_SECTION OGRE_LOCK_MUTEX(msDeviceAccessMutex);
50 #else
51 # define D3D9_DEVICE_ACCESS_LOCK
52 # define D3D9_DEVICE_ACCESS_UNLOCK
53 # define D3D9_DEVICE_ACCESS_CRITICAL_SECTION
54 #endif
55 
56 // Define versions for if DirectX is in use (Win32 only)
57 #define DIRECT3D_VERSION 0x0900
58 
59 // some D3D commonly used macros
60 #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
61 #define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }
62 #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
63 
64 // enable extended d3d debug
65 #if OGRE_DEBUG_MODE
66 # define D3D_DEBUG_INFO
67 #endif
68 
69 #define WIN32_LEAN_AND_MEAN
70 #if !defined(NOMINMAX) && defined(_MSC_VER)
71 # define NOMINMAX // required to stop windows.h messing up std::min
72 #endif
73 #include <d3d9.h>
74 #include <d3dx9.h>
75 #include <DxErr.h>
76 
77 
78 namespace Ogre
79 {
80  // Predefine classes
81  class D3D9DepthBuffer;
82  class D3D9RenderSystem;
83  class D3D9RenderWindow;
84  class D3D9Texture;
85  class D3D9TextureManager;
86  class D3D9Driver;
87  class D3D9DriverList;
88  class D3D9VideoMode;
89  class D3D9VideoModeList;
90  class D3D9GpuProgram;
91  class D3D9GpuProgramManager;
92  class D3D9HardwareBufferManager;
93  class D3D9HardwareIndexBuffer;
94  class D3D9HLSLProgramFactory;
95  class D3D9HLSLProgram;
96  class D3D9VertexDeclaration;
97  class D3D9Resource;
98 
102 
103 // Should we ask D3D to manage vertex/index buffers automatically?
104 // Doing so avoids lost devices, but also has a performance impact
105 // which is unacceptably bad when using very large buffers
106 #define OGRE_D3D_MANAGE_BUFFERS 1
107 
108  //-------------------------------------------
109  // Windows setttings
110  //-------------------------------------------
111 #if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && !defined(OGRE_STATIC_LIB)
112 # ifdef OGRED3DENGINEDLL_EXPORTS
113 # define _OgreD3D9Export __declspec(dllexport)
114 # else
115 # if defined( __MINGW32__ )
116 # define _OgreD3D9Export
117 # else
118 # define _OgreD3D9Export __declspec(dllimport)
119 # endif
120 # endif
121 #else
122 # define _OgreD3D9Export
123 #endif // OGRE_WIN32
124 }
125 #endif
SharedPtr< D3D9GpuProgram > D3D9GpuProgramPtr
SharedPtr< D3D9Texture > D3D9TexturePtr
Reference-counted shared pointer, used for objects where implicit destruction is required.
SharedPtr< D3D9HLSLProgram > D3D9HLSLProgramPtr
Represents a Direct3D rendering resource.