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Object-Oriented Graphics Rendering Engine
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OgreDefaultWorkQueueStandard.h
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3 (Object-oriented Graphics Rendering Engine)
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26 #ifndef __OgreDefaultWorkQueueStandard_H__
27 #define __OgreDefaultWorkQueueStandard_H__
28 
29 #include "../OgreWorkQueue.h"
30 
31 namespace Ogre
32 {
39  {
40  public:
41 
42  DefaultWorkQueue(const String& name = BLANKSTRING);
43  virtual ~DefaultWorkQueue();
44 
46  virtual void _threadMain();
47 
49  virtual void shutdown();
50 
52  virtual void startup(bool forceRestart = true);
53 
54  protected:
59  virtual void waitForNextRequest();
60 
62  virtual void notifyThreadRegistered();
63 
64  virtual void notifyWorkers();
65 
68  OGRE_MUTEX(mInitMutex);
70  OGRE_THREAD_SYNCHRONISER(mInitSync);
71 
72  OGRE_THREAD_SYNCHRONISER(mRequestCondition);
73 #if OGRE_THREAD_SUPPORT
74  typedef vector<OGRE_THREAD_TYPE*>::type WorkerThreadList;
75  WorkerThreadList mWorkers;
76 #endif
77 
78  };
79 
80 }
81 
82 #endif
Implementation of a general purpose request / response style background work queue.
#define _OgreExport
Definition: OgrePlatform.h:255
std::vector< T, A > type
#define OGRE_MUTEX(name)
Base for a general purpose request / response style background work queue.
const String BLANKSTRING
Constant blank string, useful for returning by ref where local does not exist.
Definition: OgreCommon.h:574
#define OGRE_THREAD_SYNCHRONISER(sync)
_StringBase String
Definition: OgreCommon.h:53