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Object-Oriented Graphics Rendering Engine
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OgreDeflectorPlaneAffector.h
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1 /*
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4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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28 #ifndef __DeflectorPlaneAffector_H__
29 #define __DeflectorPlaneAffector_H__
30 
32 #include "OgreParticleAffector.h"
33 #include "OgreVector3.h"
34 
35 
36 namespace Ogre {
37 
47  {
48  public:
50  class CmdPlanePoint : public ParamCommand
51  {
52  public:
53  String doGet(const void* target) const;
54  void doSet(void* target, const String& val);
55  };
56 
59  {
60  public:
61  String doGet(const void* target) const;
62  void doSet(void* target, const String& val);
63  };
64 
66  class CmdBounce : public ParamCommand
67  {
68  public:
69  String doGet(const void* target) const;
70  void doSet(void* target, const String& val);
71  };
72 
75 
77  void _affectParticles(ParticleSystem* pSystem, Real timeElapsed);
78 
80  void setPlanePoint(const Vector3& pos);
81 
83  Vector3 getPlanePoint(void) const;
84 
86  void setPlaneNormal(const Vector3& normal);
87 
89  Vector3 getPlaneNormal(void) const;
90 
92  void setBounce(Real bounce);
93 
95  Real getBounce(void) const;
96 
101 
102  protected:
107 
110  };
111 
112 }
113 
114 #endif
Class defining particle system based special effects.
float Real
Software floating point type.
Real mBounce
bounce factor (0.5 means 50 percent)
Command object for plane point (see ParamCommand).
static CmdPlanePoint msPlanePointCmd
Command objects.
#define _OgreParticleFXExport
Standard 3-dimensional vector.
Definition: OgreVector3.h:50
Abstract class defining the interface to be implemented by particle affectors.
Vector3 mPlanePoint
deflector plane point
Vector3 mPlaneNormal
deflector plane normal vector
Command object for bounce (see ParamCommand).
_StringBase String
Definition: OgreCommon.h:53
Command object for plane normal (see ParamCommand).
Abstract class which is command object which gets/sets parameters.
This class defines a ParticleAffector which deflects particles.