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Object-Oriented Graphics Rendering Engine
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OgreDirectionRandomiserAffector.h
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1 /*
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4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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28 #ifndef __DirectionRandomiserAffector_H__
29 #define __DirectionRandomiserAffector_H__
30 
32 #include "OgreParticleAffector.h"
33 #include "OgreVector3.h"
34 
35 
36 namespace Ogre {
37 
48  {
49  public:
51  class CmdRandomness : public ParamCommand
52  {
53  public:
54  String doGet(const void* target) const;
55  void doSet(void* target, const String& val);
56  };
57 
59  class CmdScope : public ParamCommand
60  {
61  public:
62  String doGet(const void* target) const;
63  void doSet(void* target, const String& val);
64  };
65 
68  {
69  public:
70  String doGet(const void* target) const;
71  void doSet(void* target, const String& val);
72  };
73 
76 
78  void _affectParticles(ParticleSystem* pSystem, Real timeElapsed);
79 
80 
82  void setRandomness(Real force);
84  void setScope(Real force);
86  void setKeepVelocity(bool keepVelocity);
87 
89  Real getRandomness(void) const;
91  Real getScope(void) const;
93  bool getKeepVelocity(void) const;
94 
99 
100  protected:
104 
105  };
106 
107 }
108 
109 #endif
Class defining particle system based special effects.
float Real
Software floating point type.
static CmdRandomness msRandomnessCmd
Command objects.
This class defines a ParticleAffector which applies randomness to the movement of the particles...
Command object for randomness (see ParamCommand).
Command object for scope (see ParamCommand).
#define _OgreParticleFXExport
Abstract class defining the interface to be implemented by particle affectors.
_StringBase String
Definition: OgreCommon.h:53
Command object for keep_velocity (see ParamCommand).
Abstract class which is command object which gets/sets parameters.