OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreGL3PlusFBORenderTexture.h File Reference
+ Include dependency graph for OgreGL3PlusFBORenderTexture.h:

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Classes

class  Ogre::GL3PlusFBOManager
 Factory for GL Frame Buffer Objects, and related things. More...
 
struct  Ogre::GL3PlusFBOManager::FormatProperties
 Frame Buffer Object properties for a certain texture format. More...
 
struct  Ogre::GL3PlusFBOManager::FormatProperties::Mode
 Allowed modes/properties for this pixel format. More...
 
struct  Ogre::GL3PlusFBOManager::RBFormat
 Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format. More...
 
struct  Ogre::GL3PlusFBOManager::RBRef
 
class  Ogre::GL3PlusFBORenderTexture
 RenderTexture for GL FBO. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/