OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreGL3PlusPixelFormat.h
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1 /*
2  -----------------------------------------------------------------------------
3  This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5  For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9  Permission is hereby granted, free of charge, to any person obtaining a copy
10  of this software and associated documentation files (the "Software"), to deal
11  in the Software without restriction, including without limitation the rights
12  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13  copies of the Software, and to permit persons to whom the Software is
14  furnished to do so, subject to the following conditions:
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16  The above copyright notice and this permission notice shall be included in
17  all copies or substantial portions of the Software.
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19  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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26  -----------------------------------------------------------------------------
27 */
28 #ifndef __GL3PlusPIXELFORMAT_H__
29 #define __GL3PlusPIXELFORMAT_H__
30 
32 #include "OgrePixelFormat.h"
33 
34 namespace Ogre {
35 
40  {
41  public:
46  static GLenum getGLOriginFormat(PixelFormat format);
47 
53  static GLenum getGLOriginDataType(PixelFormat format);
54 
60  static GLenum getGLInternalFormat(PixelFormat format, bool hwGamma = false);
61 
67  static GLenum getClosestGLInternalFormat(PixelFormat format, bool hwGamma = false);
68 
73  static GLenum getGLImageInternalFormat(PixelFormat format);
74 
80  static GLenum getClosestGLImageInternalFormat(PixelFormat format);
81 
87  static PixelFormat getClosestOGREFormat(GLenum format);
88 
105  static size_t getMaxMipmaps(size_t width, size_t height, size_t depth, PixelFormat format);
106  };
107 }
108 
109 #endif
Class to do pixel format mapping between GL and OGRE.
PixelFormat
The pixel format used for images, textures, and render surfaces.
#define _OgreGL3PlusExport