OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreGL3PlusRenderToVertexBuffer.h
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1 /*
2  -----------------------------------------------------------------------------
3  This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5  For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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28 #ifndef __GL3PlusRenderToVertexBuffer_H__
29 #define __GL3PlusRenderToVertexBuffer_H__
30 
33 
34 namespace Ogre {
44  {
45  public:
47  virtual ~GL3PlusRenderToVertexBuffer();
48 
51  virtual void getRenderOperation(RenderOperation& op);
52 
55  virtual void update(SceneManager* sceneMgr);
56  protected:
57  HardwareVertexBufferSharedPtr mVertexBuffers[2];
58  /* size_t mSourceBufferIndex; */
59  std::vector<String> feedbackVariableNames;
64  // GL4+
65  // GLuint mFeedbackObject;
66 
67  void bindVerticesOutput(Pass* pass);
68  void reallocateBuffer(size_t index);
69  String getSemanticVaryingName(VertexElementSemantic semantic, unsigned short index);
70  };
71 }
72 
73 #endif
Manages the organisation and rendering of a 'scene' i.e.
Shared pointer implementation used to share vertex buffers.
VertexElementSemantic
Vertex element semantics, used to identify the meaning of vertex buffer contents. ...
An object which renders geometry to a vertex.
Class defining a single pass of a Technique (of a Material), i.e.
Definition: OgrePass.h:78
An object which renders geometry to a vertex.
#define _OgreGL3PlusExport
'New' rendering operation using vertex buffers.
_StringBase String
Definition: OgreCommon.h:53