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OgreGLES2NullStateCacheManagerImp.h
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1 /*
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3  This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
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28 
29 #ifndef __GLES2NullStateCacheManagerImp_H__
30 #define __GLES2NullStateCacheManagerImp_H__
31 
32 #include "OgreGLES2Prerequisites.h"
33 
35 
36 namespace Ogre
37 {
42  {
43  private:
49  GLboolean mDepthMask;
51  GLenum mPolygonMode;
55  GLenum mCullFace;
57  GLenum mDepthFunc;
59  GLuint mStencilMask;
61  unsigned char mActiveTextureUnit;
63  unsigned int mDiscardBuffers;
65  GLclampf mClearDepth;
66 
67  public:
70 
72  void initializeCache();
73 
75  void clearCache();
76 
78  void bindGLBuffer(GLenum target, GLuint buffer, bool force = false);
79 
81  void deleteGLBuffer(GLenum target, GLuint buffer, bool force = false);
82 
84  void bindGLTexture(GLenum target, GLuint texture);
85 
87  void invalidateStateForTexture(GLuint texture);
88 
90  void setTexParameteri(GLenum target, GLenum pname, GLint param);
91 
93  void setTexParameterf(GLenum target, GLenum pname, GLfloat params);
94 
96  void getTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
97 
99  bool activateGLTextureUnit(unsigned char unit);
100 
102  GLenum getBlendEquation(void) const { return mBlendEquation; }
103 
105  void setBlendEquation(GLenum eq);
106 
108  void setBlendFunc(GLenum source, GLenum dest);
109 
111  GLboolean getDepthMask(void) const { return mDepthMask; }
112 
114  void setDepthMask(GLboolean mask);
115 
117  GLenum getDepthFunc(void) const { return mDepthFunc; }
118 
120  void setDepthFunc(GLenum func);
121 
123  GLclampf getClearDepth(void) const { return mClearDepth; }
124 
126  void setClearDepth(GLclampf depth);
127 
129  void setClearColour(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
130 
133 
135  void setColourMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
136 
138  GLuint getStencilMask(void) const { return mStencilMask; }
139 
141  void setStencilMask(GLuint mask);
142 
144  void setEnabled(GLenum flag);
145 
147  void setDisabled(GLenum flag);
148 
150  void setVertexAttribEnabled(GLuint attrib);
151 
153  void setVertexAttribDisabled(GLuint attrib);
154 
156  unsigned int getDiscardBuffers(void) const { return mDiscardBuffers; }
157 
159  void setDiscardBuffers(unsigned int flags) { mDiscardBuffers = flags; }
160 
162  GLenum getPolygonMode(void) const { return mPolygonMode; }
163 
165  void setPolygonMode(GLenum mode) { mPolygonMode = mode; }
166 
168  GLenum getCullFace(void) const { return mCullFace; }
169 
171  void setCullFace(GLenum face);
172  };
173 }
174 
175 #endif
void invalidateStateForTexture(GLuint texture)
See GLES2StateCacheManager.invalidateStateForTexture.
GLboolean getDepthMask(void) const
See GLES2StateCacheManager.getDepthMask.
void bindGLBuffer(GLenum target, GLuint buffer, bool force=false)
See GLES2StateCacheManager.bindGLBuffer.
GLuint mStencilMask
Stores the current stencil mask.
void setPolygonMode(GLenum mode)
See GLES2StateCacheManager.setPolygonMode.
void setStencilMask(GLuint mask)
See GLES2StateCacheManager.setStencilMask.
void setTexParameteri(GLenum target, GLenum pname, GLint param)
See GLES2StateCacheManager.setTexParameteri.
void initializeCache()
See GLES2StateCacheManager.initializeCache.
void setDepthMask(GLboolean mask)
See GLES2StateCacheManager.setDepthMask.
GLenum mDepthFunc
Stores the current depth test function.
GLboolean mDepthMask
Stores the current depth write mask.
unsigned int getDiscardBuffers(void) const
See GLES2StateCacheManager.getDiscardBuffers.
void setDisabled(GLenum flag)
See GLES2StateCacheManager.setDisabled.
void getTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
See GLES2StateCacheManager.getTexParameterfv.
void setBlendEquation(GLenum eq)
See GLES2StateCacheManager.setBlendEquation.
GLenum getCullFace(void) const
See GLES2StateCacheManager.getCullFace.
void clearCache()
See GLES2StateCacheManager.clearCache.
void setTexParameterf(GLenum target, GLenum pname, GLfloat params)
See GLES2StateCacheManager.setTexParameterf.
void setDiscardBuffers(unsigned int flags)
See GLES2StateCacheManager.setDiscardBuffers.
GLenum getPolygonMode(void) const
See GLES2StateCacheManager.getPolygonMode.
GLclampf getClearDepth(void) const
See GLES2StateCacheManager.getClearDepth.
void setColourMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
See GLES2StateCacheManager.setColourMask.
GLuint getStencilMask(void) const
See GLES2StateCacheManager.getStencilMask.
vector< GLclampf >::type mClearColour
Stores the current clear colour.
void setEnabled(GLenum flag)
See GLES2StateCacheManager.setEnabled.
vector< GLboolean >::type & getColourMask(void)
See GLES2StateCacheManager.getColourMask.
An in memory cache of the OpenGL ES state.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
vector< GLboolean >::type mColourMask
Stores the current colour write mask.
GLenum mPolygonMode
Stores the current polygon rendering mode.
GLenum mBlendEquation
Stores the current blend equation.
void setClearColour(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
See GLES2StateCacheManager.setClearColour.
unsigned char mActiveTextureUnit
Stores the currently active texture unit.
void setDepthFunc(GLenum func)
See GLES2StateCacheManager.setDepthFunc.
unsigned int mDiscardBuffers
Mask of buffers who contents can be discarded if GL_EXT_discard_framebuffer is supported.
GLclampf mClearDepth
Stores the current depth clearing colour.
bool activateGLTextureUnit(unsigned char unit)
See GLES2StateCacheManager.activateGLTextureUnit.
GLenum getBlendEquation(void) const
See GLES2StateCacheManager.getBlendEquation.
GLenum getDepthFunc(void) const
See GLES2StateCacheManager.getDepthFunc.
void setBlendFunc(GLenum source, GLenum dest)
See GLES2StateCacheManager.setBlendFunc.
Ogre::GeneralAllocatedObject StateCacheAlloc
void setCullFace(GLenum face)
See GLES2StateCacheManager.setCullFace.
void deleteGLBuffer(GLenum target, GLuint buffer, bool force=false)
See GLES2StateCacheManager.deleteGLBuffer.
void setVertexAttribDisabled(GLuint attrib)
See GLES2StateCacheManager.setVertexAttribDisabled.
void bindGLTexture(GLenum target, GLuint texture)
See GLES2StateCacheManager.bindGLTexture.
void setVertexAttribEnabled(GLuint attrib)
See GLES2StateCacheManager.setVertexAttribEnabled.
GLenum mCullFace
Stores the current face culling setting.
void setClearDepth(GLclampf depth)
See GLES2StateCacheManager.setClearDepth.