OGRE  2.0
Object-Oriented Graphics Rendering Engine
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
OgreGLESDepthBuffer.h
Go to the documentation of this file.
1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 #ifndef __GLESDepthBuffer_H__
29 #define __GLESDepthBuffer_H__
30 
31 #include "OgreGLESPrerequisites.h"
33 #include "OgreGLESRenderSystem.h"
34 #include "OgreDepthBuffer.h"
35 
36 namespace Ogre
37 {
50  {
51  public:
52  GLESDepthBuffer( uint16 poolId, GLESRenderSystem *renderSystem, GLESContext *creatorContext,
53  GLESRenderBuffer *depth, GLESRenderBuffer *stencil,
54  uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality,
55  bool isManual );
57 
59  virtual bool isCompatible( RenderTarget *renderTarget ) const;
60 
64 
65  protected:
71  };
72 }
73 #endif
A 'canvas' which can receive the results of a rendering operation.
GLESRenderBuffer * mDepthBuffer
unsigned int uint32
Definition: OgrePlatform.h:420
GLESContext * getGLContext() const
GLESRenderBuffer * mStencilBuffer
GLESRenderSystem * mRenderSystem
GLESRenderBuffer * getStencilBuffer() const
GLESDepthBuffer(uint16 poolId, GLESRenderSystem *renderSystem, GLESContext *creatorContext, GLESRenderBuffer *depth, GLESRenderBuffer *stencil, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, bool isManual)
virtual bool isCompatible(RenderTarget *renderTarget) const
Returns whether the specified RenderTarget is compatible with this DepthBuffer That is...
An abstract class that contains a depth/stencil buffer.
Class that encapsulates an GL context.
bool isManual() const
Manual DepthBuffers are cleared in RenderSystem's destructor.
GLESRenderBuffer * getDepthBuffer() const
Implementation of GL as a rendering system.
unsigned short uint16
Definition: OgrePlatform.h:421