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OgreGLESNullStateCacheManagerImp.h
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1 /*
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28 
29 #ifndef __GLESNullStateCacheManagerImp_H__
30 #define __GLESNullStateCacheManagerImp_H__
31 
32 #include "OgreGLESPrerequisites.h"
33 
35 
36 namespace Ogre
37 {
42  {
43  private:
49  GLboolean mDepthMask;
51  GLenum mPolygonMode;
55  GLenum mCullFace;
57  GLenum mDepthFunc;
59  GLuint mStencilMask;
61  unsigned char mActiveTextureUnit;
63  unsigned int mDiscardBuffers;
65  GLclampf mClearDepth;
66 
67  public:
70 
72  void initializeCache();
73 
75  void clearCache();
76 
78  void bindGLBuffer(GLenum target, GLuint buffer, GLenum attach = 0, bool force = false);
79 
81  void deleteGLBuffer(GLenum target, GLuint buffer, GLenum attach = 0, bool force = false);
82 
84  void bindGLTexture(GLenum target, GLuint texture);
85 
87  void setTexParameteri(GLenum target, GLenum pname, GLint param);
88 
90  bool activateGLTextureUnit(unsigned char unit);
91 
93  GLenum getBlendEquation(void) const { return mBlendEquation; }
94 
96  void setBlendEquation(GLenum eq);
97 
99  void setBlendFunc(GLenum source, GLenum dest);
100 
102  GLboolean getDepthMask(void) const { return mDepthMask; }
103 
105  void setDepthMask(GLboolean mask);
106 
108  GLenum getDepthFunc(void) const { return mDepthFunc; }
109 
111  void setDepthFunc(GLenum func);
112 
114  GLclampf getClearDepth(void) const { return mClearDepth; }
115 
117  void setClearDepth(GLclampf depth);
118 
120  void setClearColour(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
121 
124 
126  void setColourMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
127 
129  GLuint getStencilMask(void) const { return mStencilMask; }
130 
132  void setStencilMask(GLuint mask);
133 
135  void setEnabled(GLenum flag);
136 
138  void setDisabled(GLenum flag);
139 
141  unsigned int getDiscardBuffers(void) const { return mDiscardBuffers; }
142 
144  void setDiscardBuffers(unsigned int flags) { mDiscardBuffers = flags; }
145 
147  GLenum getPolygonMode(void) const { return mPolygonMode; }
148 
150  void setPolygonMode(GLenum mode) { mPolygonMode = mode; }
151 
153  GLenum getCullFace(void) const { return mCullFace; }
154 
156  void setCullFace(GLenum face);
157  };
158 }
159 
160 #endif
void setTexParameteri(GLenum target, GLenum pname, GLint param)
See GLESStateCacheManager.setTexParameteri.
void setDepthFunc(GLenum func)
See GLESStateCacheManager.setDepthFunc.
GLuint mStencilMask
Stores the current stencil mask.
_OgreGLESExport Ogre::GeneralAllocatedObject StateCacheAlloc
GLboolean getDepthMask(void) const
See GLESStateCacheManager.getDepthMask.
void setEnabled(GLenum flag)
See GLESStateCacheManager.setEnabled.
void setDisabled(GLenum flag)
See GLESStateCacheManager.setDisabled.
void setColourMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
See GLESStateCacheManager.setColourMask.
GLenum getPolygonMode(void) const
See GLESStateCacheManager.getPolygonMode.
void setPolygonMode(GLenum mode)
See GLESStateCacheManager.setPolygonMode.
vector< GLclampf >::type mClearColour
Stores the current clear colour.
void setClearColour(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
See GLESStateCacheManager.setClearColour.
vector< GLboolean >::type & getColourMask(void)
See GLESStateCacheManager.getColourMask.
vector< GLboolean >::type mColourMask
Stores the current colour write mask.
An in memory cache of the OpenGL ES state.
GLenum mCullFace
Stores the current face culling setting.
void setDepthMask(GLboolean mask)
See GLESStateCacheManager.setDepthMask.
unsigned int getDiscardBuffers(void) const
See GLESStateCacheManager.getDiscardBuffers.
#define _OgreGLESExport
unsigned int mDiscardBuffers
Mask of buffers who contents can be discarded if GL_EXT_discard_framebuffer is supported.
void setBlendFunc(GLenum source, GLenum dest)
See GLESStateCacheManager.setBlendFunc.
void clearCache()
See GLESStateCacheManager.clearCache.
GLclampf mClearDepth
Stores the current depth clearing colour.
GLuint getStencilMask(void) const
See GLESStateCacheManager.getStencilMask.
void bindGLBuffer(GLenum target, GLuint buffer, GLenum attach=0, bool force=false)
See GLESStateCacheManager.bindGLBuffer.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
void setBlendEquation(GLenum eq)
See GLESStateCacheManager.setBlendEquation.
void setCullFace(GLenum face)
See GLESStateCacheManager.setCullFace.
void setDiscardBuffers(unsigned int flags)
See GLESStateCacheManager.setDiscardBuffers.
GLenum mBlendEquation
Stores the current blend equation.
void setClearDepth(GLclampf depth)
See GLESStateCacheManager.setClearDepth.
bool activateGLTextureUnit(unsigned char unit)
See GLESStateCacheManager.activateGLTextureUnit.
GLenum getBlendEquation(void) const
See GLESStateCacheManager.getBlendEquation.
GLenum mPolygonMode
Stores the current polygon rendering mode.
void deleteGLBuffer(GLenum target, GLuint buffer, GLenum attach=0, bool force=false)
See GLESStateCacheManager.deleteGLBuffer.
void bindGLTexture(GLenum target, GLuint texture)
See GLESStateCacheManager.bindGLTexture.
void initializeCache()
See GLESStateCacheManager.initializeCache.
GLenum getCullFace(void) const
See GLESStateCacheManager.getCullFace.
GLclampf getClearDepth(void) const
See GLESStateCacheManager.getClearDepth.
GLenum mDepthFunc
Stores the current depth test function.
unsigned char mActiveTextureUnit
Stores the currently active texture unit.
GLenum getDepthFunc(void) const
See GLESStateCacheManager.getDepthFunc.
GLboolean mDepthMask
Stores the current depth write mask.
void setStencilMask(GLuint mask)
See GLESStateCacheManager.setStencilMask.