OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreGLFBORenderTexture.h File Reference
+ Include dependency graph for OgreGLFBORenderTexture.h:

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Classes

class  Ogre::GLFBOManager
 Factory for GL Frame Buffer Objects, and related things. More...
 
struct  Ogre::GLFBOManager::FormatProperties
 Frame Buffer Object properties for a certain texture format. More...
 
struct  Ogre::GLFBOManager::FormatProperties::Mode
 Allowed modes/properties for this pixel format. More...
 
struct  Ogre::GLFBOManager::RBFormat
 Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format. More...
 
struct  Ogre::GLFBOManager::RBRef
 
class  Ogre::GLFBORenderTexture
 RenderTexture for GL FBO. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Macros

#define GL_DEPTH24_STENCIL8_EXT   0x88F0
 Extra GL constants. More...
 

Macro Definition Documentation

#define GL_DEPTH24_STENCIL8_EXT   0x88F0

Extra GL constants.

Definition at line 36 of file OgreGLFBORenderTexture.h.