OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreGLNullUniformCacheImp.h
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1 /*
2  -----------------------------------------------------------------------------
3  This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5  For the latest info, see http://www.ogre3d.org/
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7  Copyright (c) 2000-2014 Torus Knot Software Ltd
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28 
29 #ifndef __GLNullUniformCacheImp_H__
30 #define __GLNullUniformCacheImp_H__
31 
32 #include "OgreGLPrerequisites.h"
33 
35 
36 namespace Ogre
37 {
42  {
43  public:
44  GLUniformCacheImp(void);
45  ~GLUniformCacheImp(void);
46 
48  void clearCache();
49 
53  bool updateUniform(GLint location, const void *value, GLsizei length);
54  };
55 }
56 
57 #endif
An in memory cache of the OpenGL ES 2 uniforms.
#define _OgreGLExport
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
Ogre::GeneralAllocatedObject UniformCacheAlloc