OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreGLPixelFormat.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
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16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
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19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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26 -----------------------------------------------------------------------------
27 */
28 #ifndef __GLPIXELFORMAT_H__
29 #define __GLPIXELFORMAT_H__
30 
31 #include "OgreGLPrerequisites.h"
32 #include "OgrePixelFormat.h"
33 namespace Ogre {
34 
39  {
40  public:
45  static GLenum getGLOriginFormat(PixelFormat mFormat);
46 
52  static GLenum getGLOriginDataType(PixelFormat mFormat);
53 
59  static GLenum getGLInternalFormat(PixelFormat mFormat, bool hwGamma = false);
60 
66  static GLenum getClosestGLInternalFormat(PixelFormat mFormat, bool hwGamma = false);
67 
73  static PixelFormat getClosestOGREFormat(GLenum fmt);
74 
91  static size_t getMaxMipmaps(uint32 width, uint32 height, uint32 depth, PixelFormat format);
92 
96  static uint32 optionalPO2(uint32 value);
97  };
98 }
99 
100 #endif
unsigned int uint32
Definition: OgrePlatform.h:420
Class to do pixel format mapping between GL and OGRE.
#define _OgreGLExport
PixelFormat
The pixel format used for images, textures, and render surfaces.