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Object-Oriented Graphics Rendering Engine
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OgreGLSLESProgramFactory.h
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1 /*
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28 
29 
30 #ifndef __GLSLESProgramFactory_H__
31 #define __GLSLESProgramFactory_H__
32 
34 #include "OgreGLSLESExtSupport.h"
35 
36 namespace Ogre
37 {
40  {
41  protected:
43  public:
45  ~GLSLESProgramFactory(void);
47  const String& getLanguage(void) const;
49  HighLevelGpuProgram* create(ResourceManager* creator,
50  const String& name, ResourceHandle handle,
51  const String& group, bool isManual, ManualResourceLoader* loader);
52  void destroy(HighLevelGpuProgram* prog);
53 
54  private:
57  };
58 }
59 
60 #endif // __GLSLESProgramFactory_H__
static GLSLESProgramPipelineManager * mProgramPipelineManager
#define _OgreGLES2Export
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one pr...
Interface describing a manual resource loader.
Definition: OgreResource.h:498
Interface definition for factories of HighLevelGpuProgram.
unsigned long long int ResourceHandle
Definition: OgreResource.h:39
Defines a generic resource handler.
_StringBase String
Definition: OgreCommon.h:53
Abstract base class representing a high-level program (a vertex or fragment program).
static GLSLESLinkProgramManager * mLinkProgramManager
Factory class for GLSL ES programs.