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Object-Oriented Graphics Rendering Engine
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OgreGLSLMonolithicProgram.h
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1 /*
2  -----------------------------------------------------------------------------
3  This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5  For the latest info, see http://www.ogre3d.org/
6 
7  Copyright (c) 2000-2014 Torus Knot Software Ltd
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9  Permission is hereby granted, free of charge, to any person obtaining a copy
10  of this software and associated documentation files (the "Software"), to deal
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28 #ifndef __GLSLMonolithicProgram_H__
29 #define __GLSLMonolithicProgram_H__
30 
32 #include "OgreGpuProgram.h"
35 #include "OgreGLSLProgram.h"
36 
37 namespace Ogre {
38 
39  class GLSLShader;
40 
50  {
51  protected:
53  void compileAndLink(void);
55  void _useProgram(void);
56 
57  void buildGLUniformReferences(void);
58 
59  public:
61  GLSLMonolithicProgram(GLSLShader* vertexProgram,
62  GLSLShader* hullProgram,
63  GLSLShader* domainProgram,
64  GLSLShader* geometryProgram,
65  GLSLShader* fragmentProgram,
66  GLSLShader* computeProgram);
67  ~GLSLMonolithicProgram(void);
68 
72  void activate(void);
73 
79  void updateUniforms(GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType);
85  void updateUniformBlocks(GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType);
91  void updatePassIterationUniforms(GpuProgramParametersSharedPtr params);
92  };
93 
94 }
95 
96 #endif // __GLSLMonolithicProgram_H__
GpuProgramType
Enumerates the types of programs which can run on the GPU.
C++ encapsulation of GLSL program object.
#define _OgreGL3PlusExport
Model of OpenGL program object created using the glLinkProgram method of linking. ...
unsigned short uint16
Definition: OgrePlatform.h:421
Specialisation of HighLevelGpuProgram to encapsulate shader objects obtained from compiled shaders wr...