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Object-Oriented Graphics Rendering Engine
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OgreGLSLProgramPipeline.h
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1 /*
2  -----------------------------------------------------------------------------
3  This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5  For the latest info, see http://www.ogre3d.org/
6 
7  Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9  Permission is hereby granted, free of charge, to any person obtaining a copy
10  of this software and associated documentation files (the "Software"), to deal
11  in the Software without restriction, including without limitation the rights
12  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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14  furnished to do so, subject to the following conditions:
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16  The above copyright notice and this permission notice shall be included in
17  all copies or substantial portions of the Software.
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20  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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27  */
28 #ifndef __GLSLProgramPipeline_H__
29 #define __GLSLProgramPipeline_H__
30 
32 #include "OgreGLSLProgramCommon.h"
33 
34 namespace Ogre
35 {
57  {
58  public:
60  GLSLProgramPipeline(GLSLGpuProgram* vertexProgram, GLSLGpuProgram* geometryProgram, GLSLGpuProgram* fragmentProgram, GLSLGpuProgram* hullProgram, GLSLGpuProgram* domainProgram, GLSLGpuProgram* computeProgram);
61  virtual ~GLSLProgramPipeline();
62 
64  GLuint getGLProgramPipelineHandle() const { return mGLProgramPipelineHandle; }
65 
69  virtual void updateUniforms(GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType);
73  virtual void updateUniformBlocks(GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType);
77  virtual void updatePassIterationUniforms(GpuProgramParametersSharedPtr params);
78 
81  void activate(void);
82 
84  virtual GLint getAttributeIndex(VertexElementSemantic semantic, uint index);
85 
86  protected:
89 
91  virtual void compileAndLink(void);
92  void compileIndividualProgram(GLSLGpuProgram *program);
94  virtual void _useProgram(void);
96  virtual void buildGLUniformReferences(void);
97  };
98 }
99 
100 #endif
GLuint getGLProgramPipelineHandle() const
GL Program Pipeline Handle.
GpuProgramType
Enumerates the types of programs which can run on the GPU.
VertexElementSemantic
Vertex element semantics, used to identify the meaning of vertex buffer contents. ...
GLSL low level compiled shader object - this class is used to get at the linked program object and pr...
Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL) for OpenGL...
#define _OgreGL3PlusExport
GLuint mGLProgramPipelineHandle
GL handle for pipeline object.
C++ encapsulation of GLSL Program Object.
unsigned short uint16
Definition: OgrePlatform.h:421
unsigned int uint