OGRE  2.0
Object-Oriented Graphics Rendering Engine
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
OgreGLSLSeparableProgramManager.h
Go to the documentation of this file.
1 /*
2  -----------------------------------------------------------------------------
3  This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5  For the latest info, see http://www.ogre3d.org/
6 
7  Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9  Permission is hereby granted, free of charge, to any person obtaining a copy
10  of this software and associated documentation files (the "Software"), to deal
11  in the Software without restriction, including without limitation the rights
12  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13  copies of the Software, and to permit persons to whom the Software is
14  furnished to do so, subject to the following conditions:
15 
16  The above copyright notice and this permission notice shall be included in
17  all copies or substantial portions of the Software.
18 
19  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25  THE SOFTWARE.
26  -----------------------------------------------------------------------------
27 */
28 #ifndef __GLSLSeparableProgramManager_H__
29 #define __GLSLSeparableProgramManager_H__
30 
32 #include "OgreSingleton.h"
34 #include "OgreGLSLProgramManager.h"
35 
36 namespace Ogre
37 {
53  class _OgreGL3PlusExport GLSLSeparableProgramManager : public GLSLProgramManager, public Singleton<GLSLSeparableProgramManager>
54  {
55  private:
56 
58  typedef SeparableProgramMap::iterator SeparableProgramIterator;
59 
62 
65 
66  public:
67 
70 
76  GLSLSeparableProgram* getCurrentSeparableProgram(void);
77 
83  void setActiveVertexShader(GLSLShader* vertexShader);
84  void setActiveTessDomainShader(GLSLShader* domainShader);
85  void setActiveTessHullShader(GLSLShader* hullShader);
86  void setActiveGeometryShader(GLSLShader* geometryShader);
87  void setActiveFragmentShader(GLSLShader* fragmentShader);
88  void setActiveComputeShader(GLSLShader* computShader);
89 
90  static GLSLSeparableProgramManager& getSingleton(void);
91  static GLSLSeparableProgramManager* getSingletonPtr(void);
92  };
93 }
94 
95 #endif
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one progr...
Template class for creating single-instance global classes.
Definition: OgreSingleton.h:64
GLSLSeparableProgram * mActiveSeparableProgram
Active objects defining the active rendering gpu state.
Specialisation of GLSLProgram to provide support for separable programs via the OpenGL program pipeli...
Ogre assumes that there are separate programs to deal with but GLSL has one program object that repre...
map< uint32, GLSLSeparableProgram * >::type SeparableProgramMap
SeparableProgramMap::iterator SeparableProgramIterator
#define _OgreGL3PlusExport
SeparableProgramMap mSeparablePrograms
Container holding previously created program pipeline objects.
Specialisation of HighLevelGpuProgram to encapsulate shader objects obtained from compiled shaders wr...