OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreGLSLShader.h File Reference
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Classes

class  Ogre::GLSLShader
 Specialisation of HighLevelGpuProgram to encapsulate shader objects obtained from compiled shaders written in the OpenGL Shader Language (GLSL). More...
 
class  Ogre::GLSLShader::CmdAttach
 Command object for attaching another GLSL Program. More...
 
class  Ogre::GLSLShader::CmdColumnMajorMatrices
 Command object for setting matrix packing in column-major order. More...
 
class  Ogre::GLSLShader::CmdInputOperationType
 Command object for setting the input operation type (geometry shader only) More...
 
class  Ogre::GLSLShader::CmdMaxOutputVertices
 Command object for setting the maximum output vertices (geometry shader only) More...
 
class  Ogre::GLSLShader::CmdOutputOperationType
 Command object for setting the output operation type (geometry shader only) More...
 
class  Ogre::GLSLShader::CmdPreprocessorDefines
 Command object for setting macro defines. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/