OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreGLTextureManager.h
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1 /*
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3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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28 
29 #ifndef __GLTextureManager_H__
30 #define __GLTextureManager_H__
31 
32 #include "OgreGLPrerequisites.h"
33 #include "OgreTextureManager.h"
34 #include "OgreGLTexture.h"
35 #include "OgreGLSupport.h"
36 
37 namespace Ogre {
40  {
41  public:
42  GLTextureManager(GLSupport& support);
43  virtual ~GLTextureManager();
44 
45  GLuint getWarningTextureID() { return mWarningTextureID; }
46 
48  PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage);
49 
51  bool isHardwareFilteringSupported(TextureType ttype, PixelFormat format, int usage,
52  bool preciseFormatOnly = false);
53 
54  protected:
55  friend class GLRenderSystem;
56 
58  Resource* createImpl(const String& name, ResourceHandle handle,
59  const String& group, bool isManual, ManualResourceLoader* loader,
60  const NameValuePairList* createParams);
61 
63  void createWarningTexture();
64 
67  };
68 }
69 #endif
map< String, String >::type NameValuePairList
Name / value parameter pair (first = name, second = value)
Definition: OgreCommon.h:580
Class for loading & managing textures.
Interface describing a manual resource loader.
Definition: OgreResource.h:498
#define _OgreGLExport
PixelFormat
The pixel format used for images, textures, and render surfaces.
Abstract class representing a loadable resource (e.g.
Definition: OgreResource.h:77
unsigned long long int ResourceHandle
Definition: OgreResource.h:39
TextureType
Enum identifying the texture type.
Definition: OgreTexture.h:76
GL-specific implementation of a TextureManager.
_StringBase String
Definition: OgreCommon.h:53
Implementation of GL as a rendering system.