OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreHardwareVertexBuffer.h File Reference
#include "OgrePrerequisites.h"
#include "OgreHardwareBuffer.h"
#include "OgreSharedPtr.h"
#include "OgreColourValue.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
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Classes

class  Ogre::HardwareVertexBuffer
 Specialisation of HardwareBuffer for a vertex buffer. More...
 
class  Ogre::HardwareVertexBufferSharedPtr
 Shared pointer implementation used to share vertex buffers. More...
 
class  Ogre::VertexBufferBinding
 Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements. More...
 
class  Ogre::VertexDeclaration
 This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation. More...
 
class  Ogre::VertexElement
 This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Typedefs

typedef
HardwareBufferLockGuard
< HardwareVertexBufferSharedPtr > 
Ogre::HardwareVertexBufferLockGuard
 Locking helper. More...
 

Enumerations

enum  Ogre::VertexElementSemantic {
  Ogre::VES_POSITION = 1, Ogre::VES_BLEND_WEIGHTS = 2, Ogre::VES_BLEND_INDICES = 3, Ogre::VES_NORMAL = 4,
  Ogre::VES_DIFFUSE = 5, Ogre::VES_SPECULAR = 6, Ogre::VES_TEXTURE_COORDINATES = 7, Ogre::VES_BINORMAL = 8,
  Ogre::VES_TANGENT = 9, Ogre::VES_COUNT = 9
}
 Vertex element semantics, used to identify the meaning of vertex buffer contents. More...
 
enum  Ogre::VertexElementType {
  Ogre::VET_FLOAT1 = 0, Ogre::VET_FLOAT2 = 1, Ogre::VET_FLOAT3 = 2, Ogre::VET_FLOAT4 = 3,
  Ogre::VET_COLOUR = 4, Ogre::VET_SHORT1 = 5, Ogre::VET_SHORT2 = 6, Ogre::VET_SHORT3 = 7,
  Ogre::VET_SHORT4 = 8, Ogre::VET_UBYTE4 = 9, Ogre::VET_COLOUR_ARGB = 10, Ogre::VET_COLOUR_ABGR = 11,
  Ogre::VET_DOUBLE1 = 12, Ogre::VET_DOUBLE2 = 13, Ogre::VET_DOUBLE3 = 14, Ogre::VET_DOUBLE4 = 15,
  Ogre::VET_USHORT1 = 16, Ogre::VET_USHORT2 = 17, Ogre::VET_USHORT3 = 18, Ogre::VET_USHORT4 = 19,
  Ogre::VET_INT1 = 20, Ogre::VET_INT2 = 21, Ogre::VET_INT3 = 22, Ogre::VET_INT4 = 23,
  Ogre::VET_UINT1 = 24, Ogre::VET_UINT2 = 25, Ogre::VET_UINT3 = 26, Ogre::VET_UINT4 = 27
}
 Vertex element type, used to identify the base types of the vertex contents. More...