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Object-Oriented Graphics Rendering Engine
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OgreLodCollapseCostOutside.h
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29 
30 #ifndef _LodCollapseCostOutside_H__
31 #define _LodCollapseCostOutside_H__
32 
33 #include "OgreLodPrerequisites.h"
34 #include "OgreLodCollapseCost.h"
35 #include "OgreLodData.h"
36 #include "OgreSharedPtr.h"
37 
38 namespace Ogre
39 {
40 
42  public LodCollapseCost
43 {
44 public:
45  LodCollapseCostOutside(LodCollapseCostPtr costCalculator, Real outsideWeight, Real outsideWalkAngle);
47  virtual void initCollapseCosts(LodData* data);
48  virtual Real computeEdgeCollapseCost(LodData* data, LodData::Vertex* src, LodData::Edge* dstEdge);
49 protected:
50 
53 
54  // Result of this collapse cost algorithm will be modified, if it is outside.
57 };
58 
59 }
60 #endif
61 
62 
float Real
Software floating point type.
This class will mark vertices of a mesh, which are visible from far away (from outside).
#define _OgreLodExport