OGRE  2.0
Object-Oriented Graphics Rendering Engine
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
OgreLodCollapseCostQuadric.h
Go to the documentation of this file.
1 
2 /*
3  * -----------------------------------------------------------------------------
4  * This source file is part of OGRE
5  * (Object-oriented Graphics Rendering Engine)
6  * For the latest info, see http://www.ogre3d.org/
7  *
8  * Copyright (c) 2000-2014 Torus Knot Software Ltd
9  *
10  * Permission is hereby granted, free of charge, to any person obtaining a copy
11  * of this software and associated documentation files (the "Software"), to deal
12  * in the Software without restriction, including without limitation the rights
13  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
14  * copies of the Software, and to permit persons to whom the Software is
15  * furnished to do so, subject to the following conditions:
16  *
17  * The above copyright notice and this permission notice shall be included in
18  * all copies or substantial portions of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
23  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
24  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
25  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
26  * THE SOFTWARE.
27  * -----------------------------------------------------------------------------
28  */
29 
30 #ifndef _LodCollapseCostQuadric_H__
31 #define _LodCollapseCostQuadric_H__
32 
33 #include "OgreLodPrerequisites.h"
34 #include "OgreLodCollapseCost.h"
35 #include "OgreLodData.h"
36 #include "OgreMatrix4.h"
37 
38 namespace Ogre
39 {
40 
42  public LodCollapseCost
43 {
44 public:
45  virtual void initCollapseCosts(LodData* data);
46  virtual void updateVertexCollapseCost(LodData* data, LodData::Vertex* vertex);
47  virtual Real computeEdgeCollapseCost(LodData* data, LodData::Vertex* src, LodData::Edge* dstEdge);
48 protected:
49 
52  };
55  void computeTrianglePlaneQuadric(LodData* data, size_t triangleID);
56  void computeVertexQuadric(LodData* data, size_t vertexID);
57 };
58 
59 }
60 #endif
61 
62 
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:79
float Real
Software floating point type.
std::vector< T, A > type
vector< Matrix4 >::type mVertexQuadricList
#define _OgreLodExport
vector< Matrix4 >::type mTrianglePlaneQuadricList