OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreLodData.h File Reference
#include "OgreLodPrerequisites.h"
#include "OgreVectorSet.h"
#include "OgreVectorSetImpl.h"
#include "OgreVector3.h"
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Classes

struct  Ogre::LodData
 
struct  Ogre::LodData::Edge
 
struct  Ogre::LodData::IndexBufferInfo
 
union  Ogre::LodData::IndexBufferPointer
 
struct  Ogre::LodData::Triangle
 
struct  Ogre::LodData::Vertex
 
struct  Ogre::LodData::VertexEqual
 
struct  Ogre::LodData::VertexHash
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Macros

#define MESHLOD_QUALITY   2
 MESHLOD_QUALITY=1 is fastest processing time. More...
 

Macro Definition Documentation

#define MESHLOD_QUALITY   2

MESHLOD_QUALITY=1 is fastest processing time.

MESHLOD_QUALITY=2 is balanced performance/quality (default) MESHLOD_QUALITY=3 is best quality.

Definition at line 41 of file OgreLodData.h.