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Object-Oriented Graphics Rendering Engine
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OgreLodListener.h
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1 /*
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28 
29 #ifndef __LodListener_H__
30 #define __LodListener_H__
31 
32 
33 #include "OgrePrerequisites.h"
34 
35 namespace Ogre {
36 
43  struct MovableObjectLodChangedEvent
45  {
48 
51  };
52 
55  {
58 
61 
64 
67 
70  };
71 
74  {
77 
80 
83 
86 
89  };
90 
91 
118  {
119  public:
120 
121  virtual ~LodListener() {}
122 
135  { (void)evt; return false; }
136 
144  { (void)evt; }
145 
163  { (void)evt; return false; }
164 
172  { (void)evt; }
173 
191  { (void)evt; return false; }
192 
200  { (void)evt; }
201 
202  };
205 }
206 
207 #endif
virtual void postqueueEntityMeshLodChanged(const EntityMeshLodChangedEvent &evt)
Called after an entity's mesh LOD has changed.
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:82
Camera * camera
The camera with respect to which the level of detail has changed.
SubEntity * subEntity
The sub-entity whose material's level of detail has changed.
float Real
Software floating point type.
#define _OgreExport
Definition: OgrePlatform.h:255
Camera * camera
The camera with respect to which the level of detail has changed.
Camera * camera
The camera with respect to which the level of detail has changed.
MovableObject * movableObject
The movable object whose level of detail has changed.
Abstract class defining a movable object in a scene.
virtual bool prequeueEntityMaterialLodChanged(EntityMaterialLodChangedEvent &evt)
Called before an entity's material LOD has changed.
Real lodValue
LOD value as determined by LOD strategy.
Struct containing information about a material LOD change event for entities.
ushort newLodIndex
New level of detail index.
Utility class which defines the sub-parts of an Entity.
Definition: OgreSubEntity.h:62
virtual void postqueueMovableObjectLodChanged(const MovableObjectLodChangedEvent &evt)
Called after a movable object's LOD has changed.
Defines an instance of a discrete, movable object based on a Mesh.
Definition: OgreEntity.h:81
Struct containing information about a LOD change event for movable objects.
ushort previousLodIndex
Previous level of detail index.
virtual bool prequeueEntityMeshLodChanged(EntityMeshLodChangedEvent &evt)
Called before an entity's mesh LOD has changed.
unsigned short ushort
virtual bool prequeueMovableObjectLodChanged(const MovableObjectLodChangedEvent &evt)
Called before a movable object's LOD has changed.
Struct containing information about a mesh LOD change event for entities.
ushort newLodIndex
New level of detail index.
A interface class defining a listener which can be used to receive notifications of LOD events...
ushort previousLodIndex
Previous level of detail index.
Real lodValue
LOD value as determined by LOD strategy.
virtual void postqueueEntityMaterialLodChanged(const EntityMaterialLodChangedEvent &evt)
Called after an entity's material LOD has changed.
Entity * entity
The entity whose level of detail has changed.