OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreLodOutputProvider.h
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1 
2 /*
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5  * (Object-oriented Graphics Rendering Engine)
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29 
30 #ifndef _LodOutputProvider_H__
31 #define _LodOutputProvider_H__
32 
33 #include "OgreLodPrerequisites.h"
34 #include "OgreLodData.h"
35 
36 namespace Ogre
37 {
38 
40 public:
41  virtual ~LodOutputProvider() {}
42  virtual void prepare(LodData* data) = 0;
43  virtual void finalize(LodData* data) = 0;
44  virtual void bakeManualLodLevel(LodData* data, String& manualMeshName, int lodIndex) = 0;
45  virtual void bakeLodLevel(LodData* data, int lodIndex) = 0;
46  virtual void triangleRemoved(LodData* data, LodData::Triangle* tri){}
47  virtual void triangleChanged(LodData* data, LodData::Triangle* tri){}
48  virtual void inject(){}
49 };
50 }
51 #endif
52 
53 
virtual void triangleRemoved(LodData *data, LodData::Triangle *tri)
virtual void triangleChanged(LodData *data, LodData::Triangle *tri)
#define _OgreLodExport
_StringBase String
Definition: OgreCommon.h:53