OGRE  2.0
Object-Oriented Graphics Rendering Engine
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OgreLodOutputProviderCompressedMesh.h
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29 
30 #ifndef _LodOutputProviderCompressedMesh_H__
31 #define _LodOutputProviderCompressedMesh_H__
32 
33 #include "OgreLodPrerequisites.h"
34 #include "OgreLodOutputProvider.h"
35 #include "OgreSharedPtr.h"
36 
37 namespace Ogre
38 {
39 
41  public LodOutputProvider
42 {
43 public:
46  virtual void prepare(LodData* data);
47  virtual void finalize(LodData* data);
48  virtual void bakeManualLodLevel(LodData* data, String& manualMeshName, int lodIndex);
49  virtual void bakeLodLevel(LodData* data, int lodIndex);
50  virtual void inject();
51 
52  virtual void triangleRemoved(LodData* data, LodData::Triangle* tri);
53  virtual void triangleChanged(LodData* data, LodData::Triangle* tri);
54 
55 protected:
56 
58 
59  struct TriangleCache {
60  unsigned int vertexID[3];
62  };
63 
65 
69 
72 
76 
78 
79  virtual void bakeFirstPass(LodData* data, int lodIndex);
80  virtual void bakeSecondPass(LodData* data, int lodIndex);
81 };
82 
83 }
84 #endif
85 
86 
LodOutputProvider * fallback
if uneven lod levels are created, we need to fall back for the last lod level.
bool mFirstBufferPass
Lod index of the buffer for mTriangleCacheList.
#define _OgreLodExport
_StringBase String
Definition: OgreCommon.h:53
TriangleCacheList mTriangleCacheList
First pass will create the mTriangleCacheList and second pass will use it.