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Object-Oriented Graphics Rendering Engine
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OgreLodWorkQueueInjector.h
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28 
29 #ifndef _LodWorkQueueInjector_H__
30 #define _LodWorkQueueInjector_H__
31 
32 #include "OgreLodPrerequisites.h"
33 #include "OgreSingleton.h"
34 #include "OgreWorkQueue.h"
35 
36 namespace Ogre
37 {
38 
44  public Singleton<LodWorkQueueInjector>
45 {
46 public:
48  virtual ~LodWorkQueueInjector();
49 
50  static LodWorkQueueInjector* getSingletonPtr();
51  static LodWorkQueueInjector& getSingleton();
52 
53  void handleResponse(const WorkQueue::Response* res, const WorkQueue* srcQ);
54 
55  void setInjectorListener(LodWorkQueueInjectorListener* injectorListener) {mInjectorListener = injectorListener;}
56  LodWorkQueueInjectorListener* getInjectorListener() {return mInjectorListener;}
57  void removeInjectorListener() {mInjectorListener = 0;}
58 protected:
60 };
61 
62 }
63 #endif
void setInjectorListener(LodWorkQueueInjectorListener *injectorListener)
Template class for creating single-instance global classes.
Definition: OgreSingleton.h:64
General purpose response structure.
LodWorkQueueInjectorListener * getInjectorListener()
Interface definition for a handler of responses.
#define _OgreLodExport
Injects the output of a request to the mesh in a thread safe way.
Interface to a general purpose request / response style background work queue.
Definition: OgreWorkQueue.h:71
LodWorkQueueInjectorListener * mInjectorListener